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The most popular blog posts about games & graphics on Hacker News. 2,924 posts.
Twenty Questions Of Maddening, Delicious Geometry
The geometry puzzles that are lighting up Twitter.
Lisp Game Jam – “Wireworld” in WebAssembly Using Spritely's Hoot Project
This blog post focuses on our second Spring Lisp Game Jam 2023 entry, wasm4-wireworld , an implementation of Wireworld on top of Hoot 's lower-level assembly tools which are a part of our Guile → Wasm project to bring Spritely Goblins -powered distributed applications to the common web browser.
The Pannini Projection – perspective images with very wide fields of view
Pannini: A New Projection for Rendering Wide Angle Perspective Images Thomas K. Sharpless, Bruno Postle and Daniel M. German; International Symposium on Computational Aesthetics, London, June 2010.
Crash course in deep learning for computer graphics
If you're a graphics dev looking to understand more about deep learning, this blog introduces the basic principles in a graphics dev context.
The C++20 Naughty and Nice List for Game Devs
A blog about game engines, graphics, C++, and more.
Publishing free software video games
A comprehensive guide to publishing your video game as free software
When random numbers are too random: Low discrepancy sequences (2017)
Random numbers can be useful in graphics and game development, but they have a pesky and sometimes undesirable habit of clumping together. This is a problem in path tracing and monte carlo integrat…
Isn't she just Misunderstood? The Casio Loopy
Imagine asking Julius Caesar to review the arcade game Galaga. He lacks the knowledge of space that even children have today, and certainly can’t recognize a...
Introducing Qt 3D Studio
Explore the Qt Blog for the latest insights on e.g. Qt Creator, your go-to source for cross-platform development tips and updates.
Beyond Bézier Curves (2013)
There is a new feature of Pages and Keynote, not mentioned in any of Apple’s publicity nor in any press coverage I’ve seen, that is really very interesting. Perhaps it will even one day prove to ha…
Running Doom on Our Custom CPU and Going Viral
I get kidnapped by the MIG while adding DDR3 to our CPU
Pico-8 Virtual Fantasy Console is an idealized constrained modern day game maker
I love everything about PICO-8. It's a fantasy gaming console that wants you - ...
Chris Avellone about why he “didn’t fight any of this”
Since “updates” can usually get lost in the noise, the most recent updates are put first.
SceneScript, a novel approach for 3D scene reconstruction
Today, we’re introducing SceneScript, a novel method for reconstructing environments and representing the layout of physical spaces.
Lost “canceled” Squaresoft game 3156 Coro Coro located and preserved
Hello, Gaming Alexandria readers! It is me, Chris Kohler, former journalist, current game developer and forever fan of obscure old games. The good people at Gaming Alexandria have given me this space to make a fortuitous announcement: A long-lost Square game, previously thought to have been canceled, has now been…
Working on The Witness, Part 1 (2012)
Mapping the walkable surfaces on the island of The Witness as a step toward bulletproofing the player movement code.
1983: Suspended
A young writer crosses paths with the designer of Zork, sparking a surprisingly experimental game where you experience reality from six unique perspectives.
Dolphin Progress Report: December 2016
We have celebrated the 15th anniversary of the GameCube and the 10th anniversary of the Wii in the last few months. As the Wii's successor, and the brand lineage, has been discontinued in the run-up to the release of the Switch, it is a time for reflection. But, this doesn't mean an end for the GameCube and Wii; if…
Domain Repetition
Tutorials and articles of Inigo Quilez on computer graphics, fractals, math, art, demoscene, shaders and more.
I played chess against ChatGPT-4 and lost
GPT-4 will change the world.
Fix Your Timestep
Introduction Hi, I’m Glenn Fiedler and welcome to Game Physics. In the previous article we discussed how to integrate the equations of motion using a numerical integrator. Integration sounds complicated, but it’s just a way to advance the your physics simulation forward by some small amount of time called “delta time”…