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Games & Graphics

The most popular blog posts about games & graphics on Hacker News. 2,924 posts.

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1535

Writing space invaders with Go

The earliest memory I had of arcade video games was watching my older brother and cousins going at the video game machines at Genting Highlands. While our parents were at the other types of games Genting Highlands was more popularly known for, we were generally let loose to play arcade games to our hearts' content…

1537

Writing a Game Boy Advance Game

I spent a lot of time as a kid playing (generally, pretty terrible) games on my Game Boy. Having never written code for anything other than 'regular' general purpose computers before, I've been wondering recently: how easy is it to write a Game Boy (Advance) game?

1542

Dolphin Progress July and August 2022

The Summer tends to consistently be one of the busiest times for Dolphin's development. While sometimes the question is what do we put into the Progress Report, during the summer months it's usually how much can we fit into the Progress Report? This summer's congestion was then compounded by us blog staff having a few…

1543

GPT-5.6 Sol can beat Factorio on peaceful mode

Edit: Woah, this took off! If you want more details you can subscribe at the bottom of the post or on YouTube. I’m working on a more detailed highlights/commentary post and video. Previously: We got Claude Code playing Factorio, Towards beating Factorio autonomously, and Faketorio: an agent testbed I got GPT-5.6 Sol…

1544

Why Is 1 World Trade Center Missing from Spider-Man?

Like many people across the world, I’m using my quarantine effectively: by catching up on all the video games I wasn’t able to play while traveling. The game at the top of my list? Spider-Man, which was widely recognized as one of the top games of 2018. The game is features an open-world, which means you can travel…

1559

Betrayal at Krondor

During the 1960s and 1970s, a new type of game began to appear in increasing numbers on American tabletops: the experiential game . These differed from the purely abstract board and card games of yore in that they purported to simulate a virtual world of sorts which lived behind their surface systems. The paradigm…