Topics /

Games & Graphics

The most popular blog posts about games & graphics on Hacker News. 2,924 posts.

Any year
1501

Generating the Alphabet

My current generative artwork-in-progress includes text, but I don’t want to use a font. In browser based art work, using a “web safe” font could produce inconsistent results, while including a font file would mean a large file size. Additionally, I don’t want a visual element of the project to be s

1507

System Shock

We approached games as immersive simulations. We wanted to build game environments that reacted to player’s decisions, that behaved in natural ways, and where players had more verbs than simply “shoot.” DOOM was not an influence on System Shock. We were trying something more difficult and nuanced, [although] we still…

1509

Remaking old computer graphics with AI image generation

Can AI Image generation tools make re-imagined, higher-resolution versions of old video game graphics? Over the last few days, I used AI image generation to reproduce one of my childhood nightmares. I wrestled with Stable Diffusion, Dall-E and Midjourney to see how these commercial AI generation tools can help retell…

1511

Ultima (2012)

When we left Richard Garriott, California Pacific had just released his first game, Akalabeth , a substantial windfall for the 19-year-old university student. In between classes and SCA events, he spent his sophomore year at the University of Texas writing a new, much more ambitious game, which CP published just as…

1519

How to explain your game to an asshole

Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint , Heat Signature , and Tactical Breach Wizards . Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

1520

Using an Amiga in 2021: Making an intro

Every once in a while, someone asks about my interests. I usually just say I'm into home computers from the 1980s and, since most people are very nice and polite, they then ask what I do with them. I usually say something about competing in computer graphics at "digital art festivals," because explaining what the…

1522

Spline Distance Fields

Earlier this year I decided to put my main project Tangerine on hold indefinitely and began prototyping a new renderer in an unfamiliar language using a totally new graphics API with the goal of overcoming all of Tangerine's technical shortcomings. The new renderer is an eccentric CPU ray tracer called Star Machine…

1527

Compressing chess moves for fun and profit

UPDATE: I’ve written a new post with a new technique which is about 2.5x more efficient than this approach Chess notation has come a long way since descriptive notation, now we have nice and decipherable Standard Algebraic Notation, like Qxf7 (queen takes on f7) or Nf3 (knight takes on f3). This is a great text…

1528

Godot 3.5

After 9 months of development, Godot 3.5 is out and it comes fully packed with features and quality of life improvements! This includes a new Navigation system, 3D physics interpolation, Label3D and TextMesh, an Android editor port, asynchronous shader compilation, and more!