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System Shock

We approached games as immersive simulations. We wanted to build game environments that reacted to player’s decisions, that behaved in natural ways, and where players had more verbs than simply “shoot.” DOOM was not an influence on System Shock. We were trying something more difficult and nuanced, [although] we still…
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Games & GraphicsHistory & Retro Computing2021

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Mar 19, 2021System Shock by doppp18198

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