The Digital Antiquarian personal blog
System Shock
We approached games as immersive simulations. We wanted to build game environments that reacted to player’s decisions, that behaved in natural ways, and where players had more verbs than simply “shoot.” DOOM was not an influence on System Shock. We were trying something more difficult and nuanced, [although] we still…
- Points
- 181
- HN comments
- 98
- Submissions
- 1
- Cited by
- 0 commenters
Games & GraphicsHistory & Retro Computing2021
On Hacker News
| Submitted | Title on HN | Points | Comments |
|---|---|---|---|
| Mar 19, 2021 | System Shock by doppp | 181 | 98 |