Godot 4.6 Release: It's all about your flow
With the stability gained over the past five Godot 4 releases, it's time for polish and quality-of-life improvements for everyday development.
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The most popular blog posts about games & graphics on Hacker News. 241 posts.
With the stability gained over the past five Godot 4 releases, it's time for polish and quality-of-life improvements for everyday development.
Adventures in harness engineering
Heb jij een PlayStation? Dan betaal je onterecht een Sony Tax op al je digitale games. Stichting Massaschade & Consument voert collectieve actie voor een Fair PlayStation.
When I first stumbled upon fluid simulations in game dev I was amazed on how good the effect could be. I really wan...
Multiplayer has been the single most requested feature for Teardown ever since before its initial release. Synchronizing physics over the network is already known to be hard, and on top of that we have a completely dynamic, destructible world with full modding support. For a long time, we considered the whole idea…
This blog post and the companion video both explain an erosion technique I’ve worked on over the past eight months. The video has lots of e...
The "Stop Killing Games" movement is making progress with the advancement of California AB 1921, a bill designed to stop developers from permanently bricking games when they shut down their servers. If you're a gamer who has watched a $70 purchase turn into a useless desktop icon overnight, you're entirely justified…
Super Mario 64 becomes a living diorama on Apple Vision Pro. Each level sits on your real table, and you walk around it while you play with a game controller. You are the camera: lean in for a closer look, or step around the table to see Mario from any side.
We’ve been working on some exciting new features for OpenTTD 16, and they need testing! The first beta release is now available, and we’ve opened the competition to create the title game for the next release.
I always felt a little bad for the ghosts in Pac-Man. They patrol the maze, they corner the guy, and then he eats a glowing pellet and suddenly they're the ones running for their lives. So I built a small game where you finally get to play the other side.
I’ve been making generative art on and off since 2016. It started as a programming exercise and slowly turned into something more personal as I discovered…
Tutorials and articles of Inigo Quilez on computer graphics, fractals, math, art, demoscene, shaders and more.
Drag or tap a piece, then choose a square. Tap or click a placed piece to remove it.
The first batches of Quake executables, quake.exe and vquake.exe were programmed on HP 712-60 running NeXT and cross-compiled with DJGPP running on a DEC Alpha server 2100A. In June of 1996, having shipped their title but concerned with NeXT stagnation, id Software switched their development stack.
kind of a blog
Welcome to the Progress Report for Dolphin Release 2606. We usually prefer to launch toward the beginning of the month, but a slew of important, large, and technically challenging changes had us working overtime. Strap in, because we have a lot to cover! For April Fool's we teased that Dolphin now had support for the…
When I first started working on games, I used high level frameworks that would give you a Camera that just kind of worked. But as I learned more and wanted t...
During the last 3 months, I spent some of my time and tokens decompiling a popular first-person shooter. The goal was not to reach a simple proof-of-concept state. Instead, we really wanted an accurate, stable and feature-complete recreation of the game. The avid reader of my blog might have noticed that I had…
It turns out that a _very_ long HDMI cable, a Steam Controller 2 and Bazzite on a second drive was all I needed to get a comfortable couch gaming experience.
Experimental simulation of emergent complexity through graph-rewriting automata.
Sketch the suspect from witness testimony
How a 2001 business sim rendered its rich and detailed cities.
My AI nuclear simulation is out now, and it's a WOPR.
Growing procedural trees through competition for light: buds, resource allocation, shoot direction, and branch shedding.
In November, my friend and fellow Recurser, Frank , picked up an arcade machine for the Recurse Center . We call it the RCade. He wanted to leave the original CRT in - which I think is a great choice! - and drove it off of a Raspberry Pi. Eventually we wanted to move to a more powerful computer, but we needed a way to…
The history of Kid Pix by Craig Hickman
tl;dr: You can now run many BeOS versions in the browser at Infinite Mac , my site where you can experience the Macintosh Cinematic Universe from 1984 to 2005. The installs are full peers to their Mac cousins: you can boot them instantly (large disks are streamed in), play around with pre-installed software from…