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500B tokens later: Letting AI agents decompile a first-person shooter

During the last 3 months, I spent some of my time and tokens decompiling a popular first-person shooter. The goal was not to reach a simple proof-of-concept state. Instead, we really wanted an accurate, stable and feature-complete recreation of the game. The avid reader of my blog might have noticed that I had…
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AI & Machine LearningGames & Graphics2026

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Oct 11, 2026500B tokens later: Letting AI agents decompile a first-person shooter by davikr218153

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