Gabriel O'Flaherty-Chan personal blog
Divide by depth for instant 3D
When I first started working on games, I used high level frameworks that would give you a Camera that just kind of worked. But as I learned more and wanted t...
- Points
- 219
- HN comments
- 39
- Submissions
- 1
- Cited by
- 0 commenters
Games & GraphicsDesign & UX2026
On Hacker News
| Submitted | Title on HN | Points | Comments |
|---|---|---|---|
| Sep 19, 2026 | Divide by depth for instant 3D by gabrieloc | 219 | 39 |