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Ron Gilbert's often incoherent and bitter ramblings about the Game Industry
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The most popular blog posts about games & graphics on Hacker News. 2,924 posts.
Ron Gilbert's often incoherent and bitter ramblings about the Game Industry
There are many potential ways to use AI 1 (and computers in general) for 2D animation. I’m currently interested in a seemingly conservative goal: to improve the productivity of a traditional hand-drawn full animation workflow by AI assuming responsibilities similar to those of a human assistant.
Hi, I’m Tony Albrecht and I’m one of the engineers on the new Render Strike Team under the Sustainability Initiative in League of Legends . The team has been tasked with making improvements to the League rendering engine, and we’re excited…
An in-depth analysis that explains how this console works internally
Using Dear ImGui for creating a visual node graph.
Polly the Frog by ...
We managed to virtualize Sega’s virtual reality headset without ever touching the hardware!
I’m unsure how popular GameNOW magazine was, but over the course of two years, they pulled off one of the weirdest running gags I’ve seen in a game magazine, just to have fun at the expense of an irate reader who didn’t like Final Fantasy VIII .
I have always wanted to run a game development workshop, and some weeks ago, thanks to AdaJS in Barcelona, I finally got my chance. Empezamos con lleno el taller ...
Godot uses a considerably different approach to rendering (and rendering abstraction) than other, popular, game engines. The motivation behind it was not to achieve the maximum performance in extreme use cases, but accomodate better to most user's needs.
Island management is a fundamental low level feature of physics engines and can have a big impact on solver design and performance. This was one of the first problems I decided to work on for Box2D version 3 (v3). Since I began working on v3 I’ve been comparing several algorithms for island management. My goal has…
Code music in the browser.
This is where I write about the stuff that I've been working on.
Deconstructing the anxious, brooding sounds behind the 2010 masterpiece, The Social Network.
A fully commented disassembly of Video Chess
I spent two weeks reading and reverse engineering further the source code of Another World ("Out Of This World" in North America). I based my work on Gregory Montoir's "binary to C++" initial reverse engineering from the DOS executable. I was amazed to discover an elegant system based on a virtual machine interpreting…
The existing animation system in Godot was already one of the most powerful of any game engine, but its age was starting to show (it was written 10 years ago and barely improved). The new one builds upon the strengths of the previous one but does massive improvements to features and usability.
Since the dawn of October 1st 2022 , the world has been plagued by the question:
How I modified DOSBox and the original Microsoft Flight Simulator 4 from 1989 to run on my immersive multi-display flight simulator set up.
Insights from Googlers into our products, technology, and the Google culture
Creating a perfect clone of SimTower in the browser
This article was updated. Jump to Update 1 . Update 2 . Update 3 . Update 4 . Update 5 .
How much Money has my first Steam game made in the first month of early access? Revenue, wishlist, sold copies Stats.
The long-awaited first post about the multiplayer replication system in development for Godot 4.0 is here! Check out the design goals, concepts, initial prototype, and as always, stay tuned for more!
Thanks to 227 contributors, 817 pull requests, community reviewers, and our generous donors, we're happy to announce the Bevy 0.20 release on crates.i…