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The most popular blog posts about games & graphics on Hacker News. 2,924 posts.
Why Every Movie Looks Sort of Orange and Blue
Maybe you haven't noticed, but just about every scene in every blockbuster movie has the same color scheme.
Reversing Factorio's RNG
This post details how Factorio's random number generation works, how it can be reversed and how I used that knowledge to predict and manipulate the RNG with pure in‑game mechanics.
Soviet Arcade Games from the 70s and 80s
I was thinking recently that here in the West we take our video game history largely for granted. Look back at the Golden Age of video games, and it’s apparent that we had it pretty good R…
Dithering – Part 2: The Ordered Dithering
Understanding Threshold Map in Ordered Dithering.
From throwaway side project to Switch in 2 years: my indie gamedev story
Available now on Steam and Nintendo Switch I started this game back in 2020 as a fun little side-project to pass the time during the pandemic with lots of help from my son. Back then we didn’…
The art and engineering of Sega CD Silpheed
The 90's was a decade of considerable improvement in the world of video-game consoles [1] . Each new model brought advanced processing power and better graphics without compromise.
Motive.c: The Soul of the Sims (1997)
This is the prototype for the soul of The Sims, which Will Wright wrote on January 23, 1997.
Building a DOOM-like multiplayer shooter in pure SQL
CedarDB is a database system that delivers unmatched performance for transactions and analytics, from small writes to handling billions of rows. Built on cutting-edge research to power today’s tools and tomorrow’s challenges.
Recreating 3D renderings in real life
A series of 4 photographs recreating computer renderings as physical scenes.
Buttery Smooth “10fps” (2020)
The GIF (/ɡɪf/ GHIF) file is unfortunately the most popular and widespread form of exchanging animated content across the internet. Oh crap here’s one now A Pokémon I 3D modeled and animated called Shuppet, in 50fps When I am making animations, with the intent of ultimately becoming a GIF file on the internet, I…
Standard patterns in choice-based games (2015)
When I was analysing the structures of CYOA works a few years back, I began to recognise some strong recurring design patterns. I came up with some home-brewed terminology, but didn’t ever la…
Demoscene, the secret behind Finnish game industry
This is my story as a game developer. It is also a story of how the Finnish game industry came to be.
Baba Is Eval
Baba is You is a sokoban puzzle game where the rules themselves have to be manipulated to win. (For the uninitiated, the store page should explain the idea best.) The level of abstraction required to solve most levels makes it a formidable reasoning benchmark, with many reasoning steps being completely orthogonal to…
Cesium for Unreal Now Available
Cesium for Unreal for Epic Game's Unreal Engine is available as open source. Create the metaverse, digital twins, and simulations using 3D geospatial and a game engine.
A Christmas tree bauble that plays Doom
Christmas is coming again, and generally that means christmas trees and everything in it: lights, streamers, and ofcourse baubles. The holiday is all very jolly and everything, so I decided it was lacking some doom... errm, I mean Doom. So I 3d-printed a small Christmas bauble modeled on an IBM PC, stuffed it with the…
Top games from the JS13K 2020 competition
The ninth annual js13kGames competition wrapped up last weekend with over 220 games submitted. All created in a month and in less than 13kB of JavaScript. For anyone not in…
Doing an HD Remake the Right Way
This is part 1 of a series. Part 2 (regarding Final Fantasy VI) is here [https://www.fortressofdoors.com/doing-an-hd-remake-the-right-way-ffvi-edition/]. -------------------------------------------------------------------------------- Final Fantasy V [http://store.steampowered.com/app/382890/] just came out on Steam…
DOS/4GW made Windows 95 game compatibility easier, but with higher stakes
A popular path to protected mode.
WorldGen – Text to Immersive 3D Worlds
Today, we’re introducing WorldGen: a state-of-the-art end-to-end system for generating interactive and navigable 3D worlds from a single text prompt.
Every Version of Voxel Quest
I've been told I'm good at hiding bodies... pic.twitter.com/ZZBHOvzOKt
The Myst Graph: A New Perspective on Myst
Upon reflection, Myst has long been more analogous to a graph than a traditional linear game, owing to the relative freedom it affords players. This is…
Alone in the Dark
Most videogame stories are power fantasies. You spend your time getting ever stronger, ever tougher, ever more formidable as you accumulate experience points, gold, and equipment. Obstacles aren’t things to go around; they’re things you go through. If you can’t get past any given monster, the solution is to go kill…
Bevy 0.2
A month after the initial Bevy release, and thanks to 87 contributors, 174 pull requests, and our generous sponsors, I'm happy to announce the Bevy 0.…
Dungeon Generation in Diablo 1
Diablo1 is a classic 1996 hack and slash rogue-like. several fans took it upon themselves to reverse-engineer the source code. I began a week long deep dive into how exactly did lead developer, Dav…
How to Create the Apple Fifth Avenue Cube in WebGL
In September 2019 Apple reopened the doors of its historic store in the Fifth Avenue and to celebrate the special event