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Games & Graphics

The most popular blog posts about games & graphics on Hacker News. 2,924 posts.

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515

An update on Steam / GOG changes for OpenTTD

I wanted to provide an update on the situation with OpenTTD on Steam and GOG, and what the Atari re-release of Transport Tycoon Deluxe means for OpenTTD. There has been a lot of speculation and, in some cases, misinformation spread about what has happened. Our initial announcement perhaps didn’t provide as much detail…

519

Valve bans 40k Dota 2 accounts using honeypot patch

Today, we permanently banned over 40,000 accounts that were using third-party software to cheat in Dota over the last few weeks. This software was able to access information used internally by the Dota client that wasn't visible during normal gameplay, giving the cheater an unfair advantage. While fixing the…

523

SuperRT – Realtime Raytracing on the SNES

Video links for this article: Short trailer Walkthrough and technical details Update 31th May 2021: The source code for SuperRT has now been released. I’m pleased to finally have some results to show for a project I’ve been working on in my spare time for the last year or so. The idea originated when I was trying to…

529

Stupid, Stupid xBox

I was a founder of the original xBox project at Microsoft and gave it its name. Almost 14 years after the painful, pointless, and idiotic internal cage-match to get it started and funded, the hard …

530

Dolphin Progress Release 2603

Dolphin started out as a GameCube emulator in 2003. In 2008, experimental Wii support was added. And now, in 2026, Dolphin enters the realm of arcade emulation with support for the Sega, Namco, and Nintendo arcade effort, the Triforce, finally arriving. Want to learn more about the Triforce? Check out our deep dive…

533

Quake 3 Source Code Review: Network Model (2012)

The network model of Quake3 is with no doubt the most elegant part of the engine. At the lower level Quake III still abstract communications with the NetChannel module that first appeared in Quake World . The most important thing to understand is: In a fast paced environment any information that is not received on…

536

Pain of the New: The Hobbit at 48 fps

[Translations: Japanese] New media technologies often cause an allergic reaction when they first appear. We may find them painful before we find them indispensable. I watched the movie The Hobbit. Twice. First I saw it in its “standard” mode. A … Continue reading →

539

I wrote a Game Boy Advance game in Zig

The Game Boy Advance is an interesting game console. It has a modern-style CPU (32-bit ARM, lots of registers), but uses an old-fashioned tile based renderer like how the NES did it in the 80s. Don’t get me wrong, since its one of Nintendo’s last tile-based systems, they took the idea as far as it can go with fancy…