Shironeko Labs personal blog

SuperRT – Realtime Raytracing on the SNES

Video links for this article: Short trailer Walkthrough and technical details Update 31th May 2021: The source code for SuperRT has now been released. I’m pleased to finally have some results to show for a project I’ve been working on in my spare time for the last year or so. The idea originated when I was trying to…
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Games & GraphicsSoftware Engineering2020

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Dec 15, 2020SuperRT – Realtime Raytracing on the SNES by mkeeter34074

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