Adrian Sampson personal blog
Weep for Graphics Programming
The mainstream real-time graphics APIs, OpenGL and Direct3D, make miserable standard bearers for the age of hardware heterogeneity. Their approach to heterogeneous programming leads to stringly typed interfaces, a huge volume of boilerplate, and impoverished GPU-specific programming languages.
- Points
- 367
- HN comments
- 154
- Submissions
- 1
- Cited by
- 0 commenters
Games & GraphicsSoftware Engineering2016
On Hacker News
| Submitted | Title on HN | Points | Comments |
|---|---|---|---|
| May 2, 2016 | Weep for Graphics Programming by samps | 367 | 154 |