Adrian Sampson personal blog

Weep for Graphics Programming

The mainstream real-time graphics APIs, OpenGL and Direct3D, make miserable standard bearers for the age of hardware heterogeneity. Their approach to heterogeneous programming leads to stringly typed interfaces, a huge volume of boilerplate, and impoverished GPU-specific programming languages.
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Games & GraphicsSoftware Engineering2016

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May 2, 2016Weep for Graphics Programming by samps367154

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