Fabien Sanglard personal blog
Doom engine code review
Before studying the iPhone version, it was important for me to understand how Doom engine WAS performing rendition back in 1993. After all the OpenGL port must reuse the same data from the WAD archive. Here are my notes about Doom 1993 renderer, maybe it will help someone to dive in. January 13th, 2010 : Reddit…
- Points
- 265
- HN comments
- 28
- Submissions
- 1
- Cited by
- 5 commenters
Games & GraphicsSoftware Engineering2011
On Hacker News
| Submitted | Title on HN | Points | Comments |
|---|---|---|---|
| Apr 22, 2011 | Doom engine code review by franze | 265 | 28 |
Cited in comments
Linked from 5 Hacker News comments by 5 different people, from Dec 2015 to Dec 2018.
Most recent:
- Jach · Dec 10, 2018
- GrantSolar · Mar 7, 2018
- corysama · Jul 5, 2016
- Luc · Mar 13, 2016
- tdicola · Dec 25, 2015