Fabien Sanglard personal blog

Doom engine code review

Before studying the iPhone version, it was important for me to understand how Doom engine WAS performing rendition back in 1993. After all the OpenGL port must reuse the same data from the WAD archive. Here are my notes about Doom 1993 renderer, maybe it will help someone to dive in. January 13th, 2010 : Reddit…
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Games & GraphicsSoftware Engineering2011

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Apr 22, 2011Doom engine code review by franze26528

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