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Games & Graphics

The most popular blog posts about games & graphics on Hacker News. 2,924 posts.

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2709

The Archetypal Resonance of Classic JRPGs

When I learned about Xenogears, I knew that I had to play it. It was an irresistible package, seemingly tuned to my idiosyncrasies: a Japanese RPG from the 1990s golden era, featuring a famously deep (and convoluted) plot, and with a fanbase that still discusses its underrated status with almost re

2711

A Dive into Ray Tracing Performance on the Apple M1

The Apple M1 available in the MacBook Air, MacBook Pro 13", and Mac Mini has been the focus of a ton of benchmarking writeups and blog posts about the new chip. The performance overall, and especially performance/watt, that Apple has achieved with the chip is very impressive. As a ray tracing person, what caught my…

2715

Ken and Roberta (2011)

There are two prototypical kinds of “computer professionals” in the world. First there are the purist hackers, who dive into the depths of circuits, operating systems, and programming languages like explorers discovering new lands; it wasn’t by chance that away from the computer Will Crowther was a caver, nor that he…

2719

Deconstructing Bézier Curves

Graphists, animators, game programmers, font designers, and other graphics professionals and enthusiasts are often working with Bézier curves. They're popular, extensively documented, and used pretty much everywhere. That being said, I find them being explained almost exclusively in 2 or 3 dimensions, which can be a…

2720

Gaussian explosion

Over the past month it seems like Gaussian Splatting (see my first post ) is experiencing a Cambrian Gaussian explosion of new research. The seminal paper came out in July 2023, and starting about mid-November, it feels like every day there’s a new paper or two coming out, related to Gaussian Splatting in some way…

2726

Train Simulator Controller

From January to July 2026, I have continued to work on my UK Class 800-inspired train simulator. There are a number of components in progress, but few newly completed: in lieu of posts about completed portions of the simulator, here’s a roundup of progress across the different hardware aspects of the project.

2727

Exploring Neural Graphics Primitives

Neural fields have quickly become an interesting and useful application of machine learning to computer graphics. The fundamental idea is quite straightforward: we can use neural models to represent all sorts of digital signals, including images, light fields, signed distance functions, and volumes.

2729

Smooth Video Game Emulation in Emacs

I have a lengthy TODO.org of things I might eventually implement for Emacs, most of which are not exactly useful, are challenging to do or fulfill both conditions. A NES emulator fits all of these criteria neatly. I’ve kept hearing that they can run on poor hardware and learned that the graphics fit into a tiled model…