Wealth Systems in RPGs
How some RPGs get coins wrong: they matter a lot until they matter not at all. It’s fun to play until your PCs are rich, but it’s even more fun to be able to buy things with those riches. Absorbing…
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The most popular blog posts about games & graphics on Hacker News. 2,924 posts.
How some RPGs get coins wrong: they matter a lot until they matter not at all. It’s fun to play until your PCs are rich, but it’s even more fun to be able to buy things with those riches. Absorbing…
Videogames, at least the kind I’m talking about (RPGs, adventure kinds of somewhat narrative videogames, Zelda games, Elden Ring, etc), have essentially three “places”: Outside &#…
When was the last time you played a computer game? I really like one of Benjamin Franklin quotes – “We do not stop playing because we grow old, we grow old because we stop playing.̶…
I get a lot of questions from young, aspiring Indie developers, and the most common query is: How many copies of a game does Spiderweb Softw...
Intro By the end of 2018, NVIDIA released the new GPU series Turing, best known for its ability of accelerated ray tracing. Ray tracing is the process of simulating light paths from reality. In reality, billions of rays get shot around you and at some point, hit your eyes. Up...
A wrap-up of my Defcon talk about hacking Hearthstone with machine learning including slides and a video.
This article is the final part of a series about Street Fighter II and the CPS-1. It is recommended to read the previous entries before reading this one.
I’ve been playing a lot of Enter The Gungeon recently. It’s a great, brutally hard, twin stick bullet hell that reminded me a lot of Binding of Isaac. But as I’ve been playing it …
Introduction This part will primarily cover the hardware and related human physical and visual issues with the Apple Vision Pro (AVP). In Part 3, I intend to discuss my issues with the applications…
Text adventures are weird. They are so weird I don’t know how to write this article, so prepare to read something even more rambly than usual. Normally, when this happens, I decide not to publish the article. But
There are a couple of broad categories of programmers working on video game teams. If programmer is your player class, then the following types are your spec. Programmers are all warlocks and mages…
Insights at the intersection of game development, programming and modern tech.
In July 2011, Apple released Safari 5.1 bringing WebGL to OS X users. WebGL advocates the world over rejoiced - except there was a catch. WebGL was disabled by default, hidden behind a flag buried deep within Safari's preferences panel. The general expectation was that a switch to 'on by default' could not be far…
This is a tutorial series on implementing a basic CPU rasterization engine in C++ from scratch. No GPU involved, just drawing pixels with our bare hands, emulating what the GPU usually does for us.
A deep-dive into the fundamental concepts/ideas behind Radiance Cascades.
In our latest blog series we’re taking you behind the scenes of Medium to learn how we created the tools that make up this unique app!
Sometimes people ask me: “Nicole, how do you convert a Master System game to the NES?”, or some other combination of game consoles. And the answer is invaria...
One of the very early committed arcade collectors here in the UK was a guy called Pete Davies. Known on the arcade forums as Invadar, he was by all accounts, very well liked. I can’t say that…
When Elden Ring got released, I knew that i wanna sneak peak behind the curtains and look what is lying in there. i won’t claim that i’m the die-hard fan of solus genre, but i’m a die-hard gamer for the 3rd person genere and i like to try them even if they’re not in the sub-genere i love. I’m probably more biased…
I'm sorry if the following post comes off as a bit angry. I'm writing this off the cuff and am very aggravated by the situation. Today I received an email from Google Play Support stating that Luck be a Landlord has been geo-blocked in the following countries:
As you would imagine, a lot of the things you can do in a comedy game just don’t work when trying to remain serious. You can’t cover up a bad puzzle with a funny line of self-referential dialog. Er, not that I ever did that. But anyway, it was also a challenge to maintain the tone and some semblance of a dramatic arc…
One day in early June of 1992, a group of executives from Electronic Arts visited Origin Systems’s headquarters in Austin, Texas. If they had come from any other company, the rank and file at Origin might not have paid them much attention. As it was, though, the visit felt a bit like Saddam Hussein dropping in at…