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The most popular blog posts about games & graphics on Hacker News. 2,924 posts.

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2251

Make a Doom level, part 1: the basics

I love Doom. Or, well, I love Doom 2, which is the game we actually had when I was nostalgia years old. I love the aesthetic — pixely in a 3D(ish) environment, and consistent in a way that meshes together really well. The classic levels are abstract (occasionally too abstract), but still detailed enough to feel like…

2253

Dolphin Progress May and June 2022

It's been a very hectic two months. Dolphin's development builds officially dropped support for Windows 7, Windows 8, and Windows 8.1 in 5.0-16393 when the Windows buildbots were updated to use Qt6. If you read the last Progress Report, you'd know that Windows 7 was already on shaky terms due…

2261

No Man’s Sky One Year Later

It’s been a year since I last played the captivating , frustrating , and ultimately disappointing No Man’s Sky. There have been some large updates since then, and so I thought now would be a good time to come back and see how the game has evolved. These columns are going to run through September, so you’re basically…

2263

Ten Years of World of Warcraft

WoW has always been a contradiction of sorts: not the pioneer, but the one that solidified the pattern. Not the experimenter, but the one that reaped the rewards. Not the innovator, but the one that was well-designed, built solidly, and made appealing. It was the MMO that took what has always been there, and delivered…

2269

“Holy Grail” Bugs in Emulation, Part 2

It’s been two months since first writing on Holy Grail bugs in emulation and while it did pique the interest of many emulator developers there has been little movement on solving the bugs. Lior did much more research on solving Pinball Fantasies and byuu dug up a forum post implying that there is in fact a three…

2280

Time travel in Braid

I bought Braid on the promise of lavish visuals and neat puzzles with temporal mechanics, and on this basis I was rewarded. I found some frustration with the controls, which I eventually traced to dodgy keyboard drivers - the game wouldn't register the up or down arrows while I ...