Cleaner parallel curves with Euler spirals
Blog of Raph Levien.
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The most popular blog posts about games & graphics on Hacker News. 2,924 posts.
Blog of Raph Levien.
Introduction I created a Game Boy emulator in Ruby and released it as a gem called rubyboy! (I’d be happy if you could give it a star!) And now it runs in the browser using WebAssembly! Try the demo in your browser! Screenshots Rubyでゲームボーイのエミュレータを作りました! カラー対応やWasmでブラウザ対応もやっていきたい💪 GitHub: https://t.co/hFwmZD6FNp…
You've most likely heard about gradient noise through the name Perlin noise , which refers to one particular implementation with various CPU optimizations. Because it's an incredible tool for creative work, it's used virtually everywhere: visual effects, video games, procedural mathematical art, etc. While getting it…
Some observations from my War of the Lancehttps://en.wikipedia.org/wiki/WaroftheLance%28videogame%29 1989 Code Harness assisted modernisation WIP I gave Qwen-3....
I've been sitting here this morning paralyzed at what to say in response to this... The last few months since we launched That Dragon, Cancer have been pretty incredible. The mainstream culture, the gamer culture, and others have all embraced our story and been willing to listen to our heart a
Author’s note: I originally intended for this post to cover adventure games, computer role-playing games, wargames and other simulations, a brief look at the home video game market, and final…
Today, I’d like to share a (long overdue) update about the current state of the game, along with some sneak peeks! I wanted to update this website more often, but, well… life happened and I got busy with a bunch of stuff.
With Google’s release of Project Stream this month, there has been a lot of recent interest in low latency game streaming for cloud gaming. Google’s first entry into the arena is Ubisoft’s Assassin’s Creed Odyssey, with the kicker that it runs from within Chrome! This kind of makes sense as a distribution channel for…
What is it about voxels that makes people go crazy? Throughout the past decade, there have been SO many developers obsessed with shrinking them down to have as many as possible ( 1 , 2 , 3 , 4 , 5 ), admittedly including myself. It’s exciting both as a developer and to the gaming community to see amazing algorithms…
I have a solid workflow for making my game with AI. However, every iteration, I have to go through extensive manual play-testing to verify functionality…
Steve Barcia started thinking about his second grand-strategy game well before he had finished creating his first one. While he was waiting for his latest iteration of Master of Orion to compile each day in the cramped Austin, Texas, offices of his company SimTex, he sketched in the mental details of a follow-up that…
See this ugly pixel shift when upsampling a downsampled image? My post describes where it can come from and how to avoid those! It’s been more than two decades of me using bilinear texture filterin…
While the focus of Godot 4.0 Vulkan rewrite has largely been improvements to the 3D engine, the 2D side will also see several improvements.
Realtime rendering and videogame programming mostly, but I love computer science and visuals in all their forms. This is a notepad of my ideas.
A blog about game engines, graphics, C++, and more.
A from-scratch JEPA world model trained on Super Mario Bros. to study action-conditioned prediction and reward-free planning.
Although we are not yet able to release the OGL at this time, we would like to update you on how things are developing, and the goals we have in mind fo...
In the beginning of the year I gave myself a late Christmas gift and bought a Steam Deck for myself. There were two main reasons I decided to buy it:
It’s a new thing on the Internet, a planetary-scale augmented-reality game being played on a real planet: ours. It’s fun to play, particularly if you have kids. And interesting, I think, for anyone who cares about issues of Life Online, even non-gamers.
A new way to make games
This quote is meaningful to me as I’ve often struggled with a problem until an insight from a user test “changed my perspective”.
Video-to-audio research uses video pixels and text prompts to generate rich soundtracks
(For some reason, Blogger deleted this post. I have recreated it. Sorry for any comments that were lost.) This article is my decisive sta...