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Games & Graphics

The most popular blog posts about games & graphics on Hacker News. 254 posts.

2025
184

15 Years of Shader Minification

How do demosceners create complex computer animations in just a few kilobytes? One of our secret weapons is Shader Minifier, a tool that minifies GLSL code. Over the years, it has evolved to pack more data into tiny executables, pushing the boundaries of what's possible. In this blog post, we'll go through its…

191

Helmdar: 3D Scanning Brooklyn on Rollerblades

One of my favorite joys is exploring a city late at night on rollerblades. I’ve been doing it fairly regularly for about 10 years now, first in Boston and then in NYC. Every time day turns to night and back again a city takes a breath. At night people flow out or huddle up in buildings, leaving the streets clear for…

194

Dolphin Progress Report: Release 2512

With the holiday season reaching its apex, we have a few surprises for those of you that have been patiently waiting. The latest release of Dolphin is stuffed with treats. Our first present is presentation - frame presentation, that is. Two new options have arrived and will help users both…

196

Implementing a Game Boy emulator in Ruby

Introduction I created a Game Boy emulator in Ruby and released it as a gem called rubyboy! (I’d be happy if you could give it a star!) And now it runs in the browser using WebAssembly! Try the demo in your browser! Screenshots Rubyでゲームボーイのエミュレータを作りました! カラー対応やWasmでブラウザ対応もやっていきたい💪 GitHub: https://t.co/hFwmZD6FNp…

206

The year of peak might and magic

Some passions are lifelong, but many others fade away over the course of a life, to be replaced by others. Not long after Jon Van Caneghem, the founder of New World Computing, sold his company to 3DO , it started to become obvious to everyone who worked for him that the torch he carried for computer games no longer…

209

Rediscovering Quaternions

How do we represent a rotation in 3 dimensions? This is a surprisingly deep question, and one we can learn a lot from. Our goal will be to “rediscover” quaternions from first principles, building them up by exploring different representations and fixing the failures along the way.