AI and the Future of Pixel Art
The homepage of Lux: professional artist, game developer, educator, and pixel provocateur.
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The most popular blog posts about games & graphics on Hacker News. 235 posts.
The homepage of Lux: professional artist, game developer, educator, and pixel provocateur.
One of the problems with developing games with large game worlds is that objects start to jitter and teleport around as you move away from the world origin. This post is about how we overcame one challenge in particular and what we did.
Overview In this post, I will describe a collaborative effort that proved that unwinnable Slay the Spire seeds exist. This project is joint work with gamerpuppy and ForgottenArbiter and is based on the several attempts that have been made to prove unwinnability for seeds in Slay the Spire.
Introduction It’s that time of year again - the Binary Golf Grand Prix is back for a third year running! You can also check out my entries to the first and second times this amazing competition ran. The theme this year was to produce a binary that crashes a given program. Bonus points for hijacking execution…
As we hit the holiday season, our Progress Report might be considered a bit late. A two month report became a three month report as we realized just how much work we had to catch up on. While the usual summer burst of activity didn't come, it seems instead everyone poured their time in throughout the autumn months!…
Today I announce a new project! This is the big thing I have been working on since leaving Niantic, and I am very excited about it. It is a game making tool for phones, called Downpour. Here is what it currently looks like: The utopian vision for the project is
With the addition of non-real-time video recording, Godot opens itself to new use cases such as architecture visualization and cutscene rendering.
Defy reality with Meta Quest. Our VR headsets redefine digital gaming and entertainment. Learn more about Quest 3S, and explore all headsets.
OpenMW has been in development for well over a decade now, and it has become a viable way to play Morrowind on almost every platform imaginable. As a consequence, we have discussed possible future …
Brian Simpson, Matt Lee, & Daniel Ellis (u/bsimpson, u/madlee, & u/daniel) Each year for April Fools’, rather than a prank, we like to create a project tha
Welcome. This is the index page for a series of blog posts I’m currently writing about the D3D/OpenGL graphics pipelines as actually implemented by GPUs. A lot of this is well known among gra…
Nowadays, we have amazing engines like Unity and Unreal. But how does this work exactly? Learning 3D rendering or building your own engine is a daunting task. While there are some tutorials out there,
How to stop Windows throttling your game, set DPI awareness programatically, use Application Manifests in Rust and prefer discrete GPUs to integrated in OpenGL.
In this post series I will explain the making of a radio-controlled submarine. I will go through the design, the building process, Python code, tests in water, and all the mistakes I made. Lots of …
Are you building a Gameboy emulator? Are you stuck? Are you failing Blargg’s test ROMs and can’t work out why?
We are closer to releasing Godot 4.0. No matter the amount of time dedicated to testing and profiling — bugs and issues are inevitable. Still, we intend to follow 4.0 with bug fix releases to ensure a stable experience as soon as possible.
This article is part of a series about Street Fighter II and the CPS-1. It is recommended to read the previous entries before reading this one.
Learn how to build a Pong game in your terminal using Golang and the tcell package. This tutorial covers the basics of creating a game, including w...
Well, this is a bit of a roller coaster tale that I’ve been meaning to share for a while. Before we start, let’s take a trip into the history books to set the scene. In October 1993, Na…
Could VR-powered humanoid robots be the future of heavy construction? Over the years we’ve seen a number of major corporations try their hands at marrying VR technology and robotics, from VR convenience store employees and a remote-controlled bomb squad bot to a rather unsettling headset that uses a robotic arm to…
In this write-up we're going to take a look at exploiting the Wii U's USB Host Stack. Over the past few months I spent a lot of time reverse...
One American writer said to me, “Your books will never sell in America because you can’t hear the elves sing. Americans go in for fantasy books where you can hear the elves sing.”
Think of synth music, racks of keyboards, or massive DJ rigs, and Korg comes to mind. Raspberry Pi is at the heart of some of its new synthesizers.
This week’s post is coming to you all a bit early, as the folks at Paradox Interactive were kind enough to send me a review code for Victoria III – Paradox Interactive’s long awai…