Godot Engine company blog
Emulating double precision on the GPU to render large worlds
One of the problems with developing games with large game worlds is that objects start to jitter and teleport around as you move away from the world origin. This post is about how we overcame one challenge in particular and what we did.
- Points
- 173
- HN comments
- 63
- Submissions
- 1
- Cited by
- 0 commenters
Games & GraphicsMath & Algorithms2022
On Hacker News
| Submitted | Title on HN | Points | Comments |
|---|---|---|---|
| Oct 17, 2022 | Emulating double precision on the GPU to render large worlds by coppolaemilio | 173 | 63 |