Godot Engine company blog

Emulating double precision on the GPU to render large worlds

One of the problems with developing games with large game worlds is that objects start to jitter and teleport around as you move away from the world origin. This post is about how we overcame one challenge in particular and what we did.
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Games & GraphicsMath & Algorithms2022

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Oct 17, 2022Emulating double precision on the GPU to render large worlds by coppolaemilio17363

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