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Games & Graphics

The most popular blog posts about games & graphics on Hacker News. 235 posts.

2022
97

Fog Volumes arrive in Godot 4.0

On top of the existing fixed-function fog, Godot 4.0 introduces a new type of fog: Volumetric Fog. For the 4.0 release, we decided to take Volumetric Fog one step further with the addition of FogVolumes. These allow users to dynamically place fog and control complex fog effects with shaders.

112

Porting 58k lines of D and C++ to Jai

In this series of blogposts, I will document my experience of porting the game that I am currently working on to the jai programming language. It’s currently written in mostly D and some C++ and comes in at exactly 58,620 lines of code (excluding libraries). I’ve planned on doing this for a long time and want to keep…

114

A Shader Trick

(I was sending an email today about a simple trick we use in the shader system, and it seemed easy and useful to share that email publicly, so, here you go!)