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Games & Graphics

The most popular blog posts about games & graphics on Hacker News. 154 posts.

2016
98

Procedural Dungeon Generation: Cellular Automata

Last time we looked at generating random dungeons for video games using the Drunkard’s Walk algorithm. The Drunkard’s Walk is fun to play with, and often generates cool levels, but it’s also pretty unreliable. That’s not good enough for my purposes: I want to reliably generate big, open, cave-like maps, with lots of…

101

So You Want to Be a Hero?

Rule #1 is “The Player Must have Fun.” It’s trivially easy for a game designer to “defeat” players. We have all the tools and all the power. The trick is to play on the same side as the players, to tell the story together, and to make them the stars.

103

Godot game engine reaches 2.0

Godot 2.0 is out! This release is special because our team has grown a lot. We have more regular contributors, a documentation team, a bug triage team and a much larger community! Godot keeps growing and becoming more and more awesome.

105

Dolphin Progress Report: August 2016

Dolphin started solely as a GameCube emulator, focused only on the one console. But, when the Wii was released and it was discovered to have hardware almost identical to its older sibling, Dolphin naturally evolved into a GameCube and Wii emulator. All of our readers are probably familiar with this....

106

The Road to Ultima V

It’s not easy having a software superstar for a little brother. That’s something that Robert Garriott, president of Origin Systems , had more and more cause to realize as the 1980s wore on. Whilst Richard Garriott quite literally lived out his fantasies, it was Robert who was left to deal with all the mundanities of…

109

Sierra Gets Creative

Coming out of Sierra On-Line’s 1984 near-death experience , Ken Williams made a prognostication from which he would never waver: that the real future of home as well as business computing lay with the open, widely cloned hardware architecture of IBM’s computers, running Microsoft’s operating systems. He therefore…

113

On Let's Plays – That Dragon, Cancer

I've been sitting here this morning paralyzed at what to say in response to this... The last few months since we launched That Dragon, Cancer have been pretty incredible. The mainstream culture, the gamer culture, and others have all embraced our story and been willing to listen to our heart a

120

CHIP-8 in Common Lisp: The CPU

A while back I decided to try to write a Game Boy emulator in Common Lisp based on this series of articles . I made some good progress but eventually got bogged down because I was trying to learn a bunch of complex new things at once: