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Games & Graphics

The most popular blog posts about games & graphics on Hacker News. 141 posts.

2014
96

Ten Years of World of Warcraft

WoW has always been a contradiction of sorts: not the pioneer, but the one that solidified the pattern. Not the experimenter, but the one that reaped the rewards. Not the innovator, but the one that was well-designed, built solidly, and made appealing. It was the MMO that took what has always been there, and delivered…

105

There's a WebGL talk at WWDC 2014

In July 2011, Apple released Safari 5.1 bringing WebGL to OS X users. WebGL advocates the world over rejoiced - except there was a catch. WebGL was disabled by default, hidden behind a flag buried deep within Safari's preferences panel. The general expectation was that a switch to 'on by default' could not be far…

110

Building a F1 race simulator

One of the most fascinating aspects of modern Formula 1 is the use of computer simulations to predict car performances and race strategies. By the early 1990s, teams like Benetton had begun to deve…

112

Reverse Engineering Strike Commander

Back in the early 90s, one company was on the bleeding edge of PC gaming: Origin Systems . Their motto was "We Create Worlds" and boy did they deliver: With the Ultima series, Crusader series and Wing Commander series, they consistently took gamer's breath away. One of them took four years and more than a million man…

113

Doom on ZPU

The last few days I spend some time on porting the beloved game DOOM to the ZPU CPU. For you who don't know what I am talking about, DOOM wa...

116

The Computer Graphics Library

Back in the 90s, one book was ubiquitous in the world of Computer Graphics. Commonly called "The CG Bible", Computer Graphics: Principles and Practice gathered a huge part of the knowledge of the time. It was commonly referenced by the best programmers of that era in interviews and articles . By 1998, the book…

120

An FPGA sprite graphics accelerator

A very warm welcome to my most ambitious project to date. In this project I’m going to attempt to design and build a sprite-based graphics accelerator that will function as a co-processor to an MCU. Using cheap off-the-shelf components I’m hoping to achieve a level of gaming performance that compares well to popular…