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Games & Graphics

The most popular blog posts about games & graphics on Hacker News. 2,924 posts.

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604

An Unreal Decision

Discover the journey of switching game engines from Unity to Unreal Engine 4 for the development of Republic Sniper. Learn about the challenges, benefits, and insights gained from this transition, along with progress updates and insights into UE4's features.

610

Deep Learning for Guitar Effect Emulation

Since the 1940s, electric guitarists, keyboardists, and other instrumentalists have been using effects pedals, devices that modify the sound of the original audio source. Typical effects include distortion, compression, chorus, reverb, and delay. Early effects pedals consisted of basic analog circuits, often along…

611

Brood War Korean Translations

As work slowed down during the last couple of weeks of 2024, I decided to redirect some of my energy to hobbies instead of work. One such hobby is StarCraft: Brood War (or BW for short), a classic, highly competitive RTS from '98 that still has an active community today.

616

How Pitfall builds its world (2021)

Games for the Atari 2600 were quite constrained. When Warren Robinett first pitched the idea that would become Adventure , a game where you would explore a world with many rooms and pick up items to help you along the way, he was denied because it wasn't thought feasible. And it made sense to do so. This was the late…

618

A Mind Is Born (2017)

Making a demo in just 256 bytes would be a formidable challenge regardless of platform. A Mind Is Born is my attempt to do it on the Commodore 64. In the absence of an actual 256-byte compo, it was submitted to the Oldskool 4K Intro compo at Revision 2017 , where it ended up on 1st place.

621

Making Games

In March 2018, I had been a full-time indie game developer for four years. My heroes were Jonathan Blow, Lucas Pope, and Robyn and Rand Miller. I had 2,500 Twitter followers, an ambitious title under my belt with thousands of sales, and a free office in a hip coworking space near downtown Columbus, generously provided…

623

Heroes of Might and Magic

The Heroes of Might and Magic series of fantasy strategy games was an anomaly during its period of peak popularity at the turn of the millennium: it remained defiantly turn-based in an industry that had gone almost entirely real-time, and it likewise continued to rely on lovingly hand-drawn pixel art in lieu of trendy…

624

Correlated randomness in Slay the Spire 2

Here are three true statements about the game of Slay the Spire 2 (in single player): If you pick Neow's Bones in the Underdocks, the random curse is ~54% likely to be Debt.* It is impossible to receive Rebound from the Trash Heap event. Your first fight is 76% likely to drop a potion in Underdocks, and 4% likely to…

629

Grim Fandango

My one big regret was the PlayStation version [of Broken Sword] . No one thought it would sell, so we kept it like the PC version. In hindsight, I think if we had introduced direct control in this game, it would have been enormous.