If you were involved in the OpenGL ES specification, you are an idiot
XScreenSaver 5.15 is out now. Along with the usual set of minor improvements, this version runs as an iOS application. As all of the 3D modules in XScreenSaver are written against the OpenGL 1.3 specification, and as the iPhone only supports OpenGL ES 1.1 and newer, this was something of a big deal. I accomplished…