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Ruoyu Sun

ruoyusun.com

I have recently started to work on my third Steam game: Spaceship Idle , which is a sequel to CivIdle , which itself is a sequel to Industry Idle . CivIdle is my first sequel game, and I’ve learned a lot during its development: some worked well, others not so much. I’ve decided to write down all the lessons learned…

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Using Zig as cross-platform C toolchain

I like to learn at least one new programming language every year - it’s mostly for fun - they are rarely useful for projects that I actually have to ship . This year, I’ve decided to look at Zig. After skimming through the official documentation and finishing the ray tracing in one weekend exercise, I realize that Zig…