How Mihoyo's monetization works
You open your favourite social media site. You see the same discussions come up again.
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The most popular blog posts about games & graphics on Hacker News. 2,924 posts.
You open your favourite social media site. You see the same discussions come up again.
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This is a recent (March 2006) photo of me. I don't normally look this sombre - it was a photo for a national newspaper so I was trying my best to look business-like. The photo appeared in the March 31st edition of the Irish Times newspaper in the business section. That's why I'm pictured next to my Laptop and mobile…
Do you feel spoiled by modern hardware? I know I do. Even the cheapest CPUs have at least 4 cores nowadays, running billions of operations per second. The idea that you could run any software on le…
One of the most fascinating sequences in Atari’s arcade manufacturing process in the early 80s, was the application of the fabulous artwork that adorned all of its cabinets from the golden ag…
Imagine one day you are struck with a flash of inspiration: freshly seared onto your mind is a story, one that is undoubtedly the greatest tale ever conceived by Man. It has all the elements of a great narrative: a gripping plot, nuanced characters, and an evocative setting.
This is the story of me trying to win a game of chess against my brother. A single freaking game. What’s so special about it? Am I good at chess? Not at all. Did I improve at my game in the process? Also no. Is it a story about “the journey rather than the destination”? Not really. Did I at least have fun in the…
Louis Castle first became friends with Brett Sperry in 1982, when the two were barely out of high school. Castle was selling Apple computers at the time at a little store in his native Las Vegas, and Sperry asked him to print out a file for him. “I owned a printer, so I invited him over,” remembers Castle, “and he…
We are happy to announce that the gaming platform OP Games is donating USD 100,000 to the Godot project. These funds will be used to further the general development of the engine.
Last week, I revisited Andrew Kensler's business card raytracer to make it run as fast as possible [1] . It was a lot of fun and I learned a lot in the process. I enjoyed it so much that I decided to revisit Andrew's follow up, the postcard sized pathtracer [2] . I spent a lot of time trying to make sense of that code…
Case study for Funkoverse JAWS artwork.
Roughly a year ago, I wrote a text about the effects of CRT screens on pixel art . It surprised me by becoming one of the most controversial pieces I've published here. In it, I propose the following:
Chess is a lot trickier than it looks. It has so many rules: castling, en passant, pawn promotion, pinning, the discovered check, and the de...
An image interpolation that gives us a continuous and smooth image, where every interpolated value only depends on the four neighboring pixel values. The image becomes smooth, but sharp features remain sharp.
Real-time rendering in virtual reality presents a unique set of challenges — chief among them being the need to support...
How to provision a new NixOS machine on Digital Ocean with nixos-infect and automatically connect it to your Tailscale network, then use that server to set up a fully private Minecraft world.
The blog post was written in an IPython Notebook. You can download the notebook here .
So… I worked on this six years ago. If I see one now & then in a bargin bin I usually pay the $5 for it & pass it off on one of my friends as a reminder to myself about the boat tim…
If you’re here from the Cemetech or Sonic Retro threads, then you probably already know the gist of this post. I’ve ported Sonic 2 to the…
Twice per year I co-host the Lisp Game Jam: a 10-day game jam where participants create small games in their favorite Lisp dialect. Unlike classic game jams like Ludum Dare, which have an intensive 2-3 day long duration, the Lisp Game Jam is much more casual and spans two whole weekends to give busy people (most of…
Back in November of 2009, Joel Webber and I were at a GWT Summit focused on improving the Web and UI latency. Someone was giving a presentat...
Exactly one of the following statements is true. In Tetris, you can always get at least one line before losing. In Tetris, a sufficiently evil AI can always force you to lose without getting a single line, by providing bad pieces. Which one? Prove it. The setup I crea...