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Games & Graphics

The most popular blog posts about games & graphics on Hacker News. 241 posts.

2026
216

A custom virtual machine for the Stars 4X game

Stars! is a 1995 4X game (explore, expand, exploit, exterminate) for 16-bit Windows 3.1 that I first played ~28 years ago. While Windows is famously backwards compatible, it’s notoriously difficult to play Stars! today. Windows x64 cannot run 16-bit applications, and playing requires either retro hardware or emulation…

219

LittleJS is 2D and 3D now

LittleJS just got the biggest update since it launched! It is still the small, fast, dependency-free HTML5 game engine it always was. Now it also has a full 3D renderer sharing the canvas with your…

221

IRIX 3dfx Voodoo driver and glide2x IRIX port

At the moment only SST1 (Voodoo1) is supported on IP32 (O2). Only tested on IRIX 6.5.30 with RM7000C CPU. -driver sources (SST1 and CVG support on IP32) https://github.com/sdz-mods/tdfx_irix -glide2x IRIX port (SST1 on IP32) https://github.com/sdz-mods/glide_irix -hinv wrapper with 3dfx support…

223

Lucasart's Afterlife

I can hardly believe I’m writing a blog post about a game that came out 27 years ago, but here we are. Lucasfilm, at one time had a gaming subsidiary called Lucasarts, and they produced somet…

229

Train Simulator Controller

From January to July 2026, I have continued to work on my UK Class 800-inspired train simulator. There are a number of components in progress, but few newly completed: in lieu of posts about completed portions of the simulator, here’s a roundup of progress across the different hardware aspects of the project.

230

Making Crash Bandicoot (2011)

In the summer of 1994 Naughty Dog, Inc. was still a two-man company, myself and my longtime partner Jason Rubin. Over the preceding eight years, we had published six games as a lean and mean duo, b…

235

Video Games as Art

Video games are art, but a strange art: their essence is transformation of the player, not description to the player. This makes meaningful criticism nearly impossible—you can point at the moon, but it’s not the moon, and once someone sees it, they no longer need the pointing.