Magnopus Blog company blog
Gaussian Splats part 3: There's always a bigger scene
Continuing our Gaussian splatting development series, Director of Technology Sam Birley breaks down how we bypassed GPU Scene instance caps, implemented PlayCanvas Streamed SOG LODs, and managed GPU memory budgets for production-ready photogrammetry… bringing us to a point where the renderer has fin
- Points
- 106
- HN comments
- 24
- Submissions
- 1
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- 0 commenters
Games & GraphicsAI & Machine Learning2026
On Hacker News
| Submitted | Title on HN | Points | Comments |
|---|---|---|---|
| Oct 23, 2026 | Gaussian Splats part 3: There's always a bigger scene by ibobev | 106 | 24 |