Coding Tricks Used in the C64 Game Seawolves (2025)
An in-depth overview of some of the unusual and very advanced technical tricks used in the Commodore 64 game, Seawolves.
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The most popular blog posts about games & graphics on Hacker News. 2,924 posts.
An in-depth overview of some of the unusual and very advanced technical tricks used in the Commodore 64 game, Seawolves.
In this tutorial, you’ll learn how to build a game like Cut the Rope with SpriteKit in Swift, complete with animations, sound effects and physics!
About two months ago, I decided to start developing a fresh codebase for my voxel project – something that many indie developers are probably all-too familiar with, including myself. This time around, there were three major features that I wanted to implement:
“The Martian” by Andy Weir, and its film adaptation directed by Ridley Scott, remain some of my all time favorite science fiction works. Way back in the day I wrote a technical commenta…
This blog is all about astrophotography and it works mainly as an imaging diary. J-P Metsavainio is a Finnish astrophotographer,
Hello, welcome once again to the world of facts.
When the lads at DMA Design started making the original Lemmings , they envisioned that it would allow you to bestow about twenty different “skills” upon your charges. But as they continued working on the game, they threw more and more of the skills out, both to make the programming task simpler and to make the final…
It’s not easy having a software superstar for a little brother. That’s something that Robert Garriott, president of Origin Systems , had more and more cause to realize as the 1980s wore on. Whilst Richard Garriott quite literally lived out his fantasies, it was Robert who was left to deal with all the mundanities of…
Originally developed by Aristid Lindenmayer in 1968, an L-System is a formalism to generate self-similar structures. Although, L-Systems are capable of generating famous fractals like the Sierpinski Triangle (Axiom: FXF--FF--FF, F → FF , X → --FXF++FXF++FXF-- , angle = 60 ) or the Gosper Curve (Axiom: FX, X →…
Less talk, more action – Apple just approved two of my JavaScript games for the AppStore: Biolab Disaster and Drop . Both are free; go check them out. You can also play them in your browser here and here .
The Progress Report has come and with it some major changes and decisions. However, before we get into new things, we need to go over an ongoing change as we've seen some users struggling. In the last progress report, we updated our project solutions to Microsoft Visual Studio C++ 2019. We thought there would be no…
We’re excited to be able to release a new system for creating fantastic and high fidelity animations in PlayCanvas!
My blog about making and modding, 3D printing, electronics and other experiments.
Adrian Kummerländer's blog on software development, linux and open source
In 2005 Google showed off Google Maps, which lets you drag the map around instead of reloading the page like MapQuest and others used. That’s the feature that got everyone’s attention. But what got my attention was a feature they added in 2007 where you could drag the start/end points on a route [1] , and it would…
Robert O'Callahan. Christian. Kiwi. Software guy. All content human-authored unless otherwise noted.
One of the unwritten rules of the Internet seems to be that whenever something Amiga-related is mentioned, at least one Amiga fan (myself included) must show up and try to explain the concept of screens . Amiga screens can have different resolutions, we'll tell you, and one can drag them, we'll say, and other Amiga…
Wow, it’s been a while. Figured passing another milestone is worth at least some sort of update. Looking back at my 1 year milestone has been amusing. My initial thought was that almost all the points brought up 4 years ago would no longer apply. A lot of the insights back then are strangely still quite applicable. So…
“So what does a game designer do? Are you an artist? Do you design characters and write the story? Or no, wait, you’re a programmer?”
Researching and restoring differences in game’s post-processing and lighting - with bug fixes.
are they good or bad?
South Korean LEGO Certified Professional Wani Kim, with the help of Olive Seon, has created an incredible replica of the Death Star Trench Run scene from