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Games & Graphics

The most popular blog posts about games & graphics on Hacker News. 241 posts.

2026
125

Nintendo DS code editor and scriptable game engine

I built a scriptable 3D game engine for the Nintendo DS so you can write and run games directly on the console itself. Written in C using libnds , it compiles to a 100KB .nds ROM that runs at 60 FPS . Features a touch-based code editor on the bottom screen and real-time 3D rendering on the top screen. Ships with a…

129

Infidel goes wild

Planetfall was yesterday's public release, but of course I've spent the past few weeks concentrating on Infidel. A couple of days I came across the most egregious bug I've yet seen in an Infocom game. This bug is extremely difficult to detect ...

135

GPT-5.6 Sol can beat Factorio on peaceful mode

Edit: Woah, this took off! If you want more details you can subscribe at the bottom of the post or on YouTube. I’m working on a more detailed highlights/commentary post and video. Previously: We got Claude Code playing Factorio, Towards beating Factorio autonomously, and Faketorio: an agent testbed I got GPT-5.6 Sol…

138

Writing a Demoscene Intro for the ZX Spectrum

In the late 80s, I spent an embarrassing number of hours hunched over my ZX Spectrum, typing in Sinclair BASIC programs and rudimentary assembler routines copied from magazines, trying to re-create the Amiga crack intros I’d seen round at a friend’s house. Obviously, they never came even slightly close - but now, many…

140

Changes to OpenTTD Distribution on Steam

OpenTTD has been available on the Steam Store for the past five years. During that time, we’ve built up an incredible player base, attracting lots of new players to the game. Starting today however, OpenTTD will no longer be directly available as a standalone game on Steam. It can instead be obtained as part of a…

144

Snow Simulation Toy

One of the first significant things I ever coded in QBasic was a falling snow simulation- I think they're very soothing to watch, fun to customize, and there's lots of possibilities for extra little delight. Here's one I built on idle afternoons over the holidays this year at my parents. Enjoy!

149

The Low-Tech AI of Elden Ring

FROMSOFT has a reputation for diverse and punishing npc encounters across the entire Soulsborne extended series, but the implementation of the AI decision making itself is perhaps unexpectedly low-tech. Since the majority of the code is implemented in Havok Script (A games-oriented Lua implementation from Havok) it’s…