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Games & Graphics
The most popular blog posts about games & graphics on Hacker News. 154 posts.
A way to deal with enormous branching factors in strategy games
When you play Chess, there are on average something like 30 different moves you can make each turn. In other words, the branching factor is ...
Autoencoding Blade Runner: reconstructing films with artificial neural networks
Reconstructing films with artificial neural networks
A new algorithm for smoother 360 video viewing
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Interpreting Analog Sticks
Development Blog
Pete Davies: The ‘Invadar’ Arcade Collection
One of the very early committed arcade collectors here in the UK was a guy called Pete Davies. Known on the arcade forums as Invadar, he was by all accounts, very well liked. I can’t say that…
Spikey Spheres
A word of warning ... I'm presenting here something called an analogy. It's not perfect, it has problems, it's not exact, but there are ways in which it can aid your thinking. I'm giving a way of visualising high-dimensional spheres, a way that has its limitations, but which can help avoid making mistakes based on…
Porting Day of the Tentacle to Linux
Cheese Talks: A website about games and game related topics, featuring interviews, articles and neat visualisations.
Making an MSX font
I figured, for this and future posts I have planned about MSX, that I wanted an MSX font face. I browsed the web a bit for one and found nothing that I liked...
Basic Rules to Develop Simple and Appealing Games
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Lumberyard and Amazon GameLift and Twitch for Games on AWS
Building world-class games is a very difficult, time-consuming, and expensive process. The audience is incredibly demanding. They want engaging, social play that spans a wide variety of desktop, console, and mobile platforms. Due to the long lead time inherent in the game development and distribution process, the…
Perlin noise
I used Perlin noise for the fog effect and title screen in Under Construction. I tweeted about my efforts to speed it up, and several people replied either confused about how Perlin noise works or not clear on what it actually is. I admit I only (somewhat) understand Perlin noise in the first place because I’ve…
PlayStation Vita Exploit Reverse Engineering Challenge
We released HENkaku a week ago and were blown away by the reception. There has been over 25k unique installs and every day new homebrew are being announced. This is all thanks to those who contributed to the SDK project back when Rejuvenate was announced. Without a working toolchain for developers and a couple of…
The Bear Essentials: Developing a Commodore 64 Game, Part 1 (2015)
Part One: Initialising and moving a sprite I find it absolutely incredible that the Commodore 64 development scene is alive and well. Thanks to companies like Psytronik there is still a healthy st…
X-Plane 11 Coming This Holiday Season
The future of flight simulation is now. X-Plane 11 is the detailed, realistic, and modern simulator you’ve been waiting for. […]
DEF CON 24 Badge Challenge
Council of 9 ventured forth to DEFCON 24 to compete in this year's badge challenge, brought to us each year by 1o57. There was determination among the team to win at DC24 to ensure that last year's...
August 2016 Lisp Game Jam Postmortem
The August 2016 Lisp Game Jam just wrapped up at the end of last week. I had some free time so I decided to take part, but I did something a bit different. Instead of making a new game I ported an existing one ( Silt ) to Common Lisp.
AlphaGo: Mastering the Ancient Game of Go with Machine Learning
Posted by David Silver and Demis Hassabis, Google DeepMindGames are a great testing ground for developing smarter, more flexible algorithms that ha...
UDP for games – encryption and DDoS protection
Quote: Yes, you DO need to encrypt your UDP traffic. And no, using UDP is NOT a valid excuse to skip encryption Another Quote: Personally, I prefer to think ...