Audio Sparklines
Audio Sparklines! 3-bit digital wonders! A lofi waveform representation of audio buffers in tests and lldb debuggers!
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The most popular blog posts about games & graphics on Hacker News. 2,924 posts.
Audio Sparklines! 3-bit digital wonders! A lofi waveform representation of audio buffers in tests and lldb debuggers!
This blog post and the companion video both explain an erosion technique I’ve worked on over the past eight months. The video has lots of e...
TigerBeetle is a distributed financial transactions database, designed for mission critical safety. How do you test something so critical? Well, we could tell you (and we will), but why not show you?
Novel view reconstructions for (right) our method and (left) conventional 3D Gaussian Splatting with random initializations. Our method, even with random initialization, faithfully reconstructs the scene (e.g.. buildings at the back and the ground texture) providing much higher quality renderings.
Posted by Julien Valentin and Sofien Bouaziz
The 72nd World Science Fiction Convention, Loncon 3, has announced the 2014 Hugo Award winners. 3587 valid ballots were received and counted in the final ballot. BEST NOVEL Ancillary Justice, by An…
An investigation into The Games; Winter Challenge
Introducing SIMA 2, the next milestone in our research creating general and helpful AI agents. By integrating the advanced capabilities of our Gemini models, SIMA is evolving from an instruction-follower into an interactive gaming companion.
Uses some simple trigonometry to calculate the movement of circles bouncing off lines.
Our pioneering speech generation technologies are helping people around the world interact with more natural, conversational and intuitive digital assistants and AI tools.
Malware is being distributed through Minecraft mods and modpacks mainly through CurseForge
Computer Science, Machine Learning, Programming, Art, Mathematics, Philosophy, and Short Fiction
I have created 50 mini browser games this year. This is it. Click the image to play the game. Games are roughly placed as follows.
UPDATE: Please read this later entry for update on this documentary. I’m putting this here to get some attention. There’s a documentary in production, or which was in prod…
I would be currious to see if Linux work like Windows or like Mac OSX in this case, seems like outdated hardware or driver for Mac... I suspect Linux will work better like windows with uniform buffers... #ImNotaGameProgrammer
Some sad news to report on the blog this week. I got word that long-time Industrial Designer at Atari coin-operated division, Mike Jang, has passed away. I’ve known Mike since 2016, and whils…
Picture this: Toward the end of the development cycle, your game crawls, but you don’t see any obvious hotspots in the profiler. The culprit? Random memory access patterns and constant cache misses. In an attempt to improve performance, you try to parallelize parts of the code, but it takes heroic efforts, and, in the…
The "Stop Killing Games" movement is making progress with the advancement of California AB 1921, a bill designed to stop developers from permanently bricking games when they shut down their servers. If you're a gamer who has watched a $70 purchase turn into a useless desktop icon overnight, you're entirely justified…
The man who invented the interactive fiction genre talks about its past and future.
“The audio processing thread is stalling because the client’s implementation of some XAudio2 callback is doing things that can block the thread, such as accessing the disk, synchronizing with other threads, or calling other functions that may block. Such tasks should be performed by a lower-priority background thread…
When the Macintosh was released in 1984, it featured a square-pixeled black-and-white display at a crisp 72 dots per inch. The 512x342 resolution might seem less than impressive today, but for the time it was a pleasantly high-resolution consumer-grade computer. Among other things, the monospaced Monaco 9pt bitmap…
I got started hacking on my own roguelike after spending several years avidly playing Angband . Like most projects, I had a few itches I wanted to scratch and it kind of took on a life of its own. One thing that annoyed me about Angband was how monsters dropped loot when they died.
On Saturday, September 18 1993, Sierra's Macintosh games stopped working. Franchises froze as King's Quests, Space Quests, and even the Leisurely Suited Larries locked up. Practically every Mac SCI game had broken overnight. Sierra developed a patch within nine days, released it on their BBS, and announced it in their…
Like last year with Underrun , I participated in this year's js13kGames – a JavaScript game development competition with a file size limit of 13kb, including code, assets and everything else. My entry was Voidcall , a Real-time Strategy game.
I tweeted this incredibly non-controversial take and it got a huge reaction, so I thought I'd recycle the content for a blog post. Enjoy. We...
Using GPU to render vector graphics.