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Games & Graphics

The most popular blog posts about games & graphics on Hacker News. 181 posts.

2018
34

Godot 3.0 game engine released

After more than 18 months of development, all Godot Engine contributors are proud to present our biggest release so far, Godot 3.0! It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 support, and many other…

39

CRPG Book Released

Four years ago I began a journey. On Feb 5 2014 I posted the results of the RPG Codex’s Top 70 poll, in which we elected the best CRPGs of all time. But I felt that a simple list was too dry&…

43

The Graphic Art of Incredibles 2

I remember seeing the first Incredibles film in college with a few friends. We went on opening night and the theater was packed. I remember thinking that the way the movie opened with the old film footage of a younger Mr Incredible, Elastigirl and Frozone being interviewed was such a different way t

46

SIGIL, a New Doom Campaign by John Romero

Romero Games is an independent game development studio based in Galway, Ireland, founded by legendary game designers John Romero and Brenda Romero. The studio creates original PC and console games, combining decades of industry experience with with innovative gameplay, immersive worlds, and modern t

51

Doing Windows, Part 5: A Second Try

The beginning of serious work on the operating system that would come to be known as OS/2 left Microsoft’s team of Windows developers on decidedly uncertain ground. As OS/2 ramped up, Windows ramped down in proportion, until by the middle of 1986 Tandy Trower had just a few programmers remaining on his team. What had…

53

Wing Commander II

If there was ever any doubt inside Origin Systems that Chris Roberts’s Wing Commander was destined to join Ultima as the company’s second great franchise, it was banished the moment the first game in the new series was released on September 26, 1990, and promptly sold by some accounts 100,000 copies in its first month…

58

Deciphering the postcard-sized raytracer

"He's done it again!" was my first thought as I looked at the back of a postcard sized Pixar flier [1] which was covered in code. In the lower right corner, the blob of statements and expressions had been signed by none other than Andrew Kensler. For those who are not familiar with him, Andrew is the programmer who…

60

Secrets of smooth Béziers

I haven’t posted here much lately, and I admit, it’s because I’ve gotten sidetracked thinking about curves again. I did my PhD thesis on curves, so spent years thinking about them, then put that on hold for a while, aside from some work in crunching font file sizes down.