Things learned while running your own self-funded startup
Here's a brain dump of the things we've learned while running our business and shipping our first product ( Basis ). My experience at Valv...
Co-owner of Binomial LLC, working on GPU texture interchange. Open source developer, Open Geospatial Consortium member, graphics programmer, former video game developer. Worked previously at SpaceX (Starlink), Valve, Ensemble Studios (Microsoft), DICE Canada.
Visit richg42.blogspot.com → RSS feedOn Hacker News May 2014 – Dec 2023
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Here's a brain dump of the things we've learned while running our business and shipping our first product ( Basis ). My experience at Valv...
First off, I'm not finished with this blog post. Don't take it too seriously. This is not about any one company . Some aren't even from me....
In late 2016 I began helping Forgotten Empires on Age 1 DE , a UWP app shipping in the Windows Store on Feb 20th. I only helped occasionall...
Typical Age DE forum post: The pathfinding in the game is terrible. First off, Age of Empires Definitive Edition is a remaster of...
I think simple ultra-high speed lossy (or near-lossless) image codecs, built from the new generation of fast LZ codecs, are going to become ...
When the JPEG folks were working on image compression, they didn't create a better or faster LZ. Instead they developed new approaches. I se...
The driver landscape is something that any practicing GL dev must face unless you like having only a fraction of potential customers able t...
If LZ compression is compilation , what other instructions are useful to add? I've spent the last several years, off and on, trying to figur...