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Games & Graphics

The most popular blog posts about games & graphics on Hacker News. 160 posts.

2017
31

Lost Laughs in Leisure Suit Larry

Heads up: This post is going to have some rougher language than what I normally post. We’re going to be talking about the kinds of things teenagers type into videogame text parsers, which means we’re going to get into some naughty words and otherwise unusual subject matter for this blog. I don’t know why I’m warning…

35

The Poor Man's 3D Camera

Each of us have our own giants to face. This is a story about one of my giants. Something I never imagined could make a grown man cry, until it did. A 3D camera. No one can face your giants for you. This is a story, not a walkthrough. Expect no useful information. For that I recommend 50 Game Camera Mistakes by…

40

How to Get into VR

This is the second edition of Paths [https://ycombinator.wpengine.com/category/paths/], a series outlining emerging technologies with clear steps on how to get started in each field. This series was designed with makers and aspiring entrepreneurs in mind. We talked to college students interested in engineering…

47

Amazon Sumerian: A way to create VR, AR, and 3D experiences

Update May 18, 2022 – Amazon Sumerian is no longer available to new customers. Existing customers’ Sumerian data will be available until February 21, 2023. We recommend that these customers transition their existing scenes to Babylon.js where they can be published using AWS Amplify. For more information about Amazon…

48

Early Macintosh Emulation Comes to the Archive

After offering in-browser emulation of console games, arcade machines, and a range of other home computers, the Internet Archive can now emulate the early models of the Apple Macintosh, the black-and-white, mouse driven computer that radically shifted the future of home computing in 1984. While there are certainly…

51

Ultima VI

After Richard Garriott and his colleagues at Origin Systems finished each Ultima game — after the manic final crunch of polishing and testing, after the release party, after the triumphant show appearances and interviews in full Lord British regalia — there must always arise the daunting question of what to do next…

54

Godot 3's renderer design

Godot uses a considerably different approach to rendering (and rendering abstraction) than other, popular, game engines. The motivation behind it was not to achieve the maximum performance in extreme use cases, but accomodate better to most user's needs.

60

IOCCC Flight Simulator

The IOCCC Flight Simulator was the winning entry in the 1998 International Obfuscated C Code Contest. It is a flight simulator in under 2 kilobytes of code, complete with relatively accurate 6-degree-of-freedom dynamics, loadable wireframe scenery, and a small instrument panel.