1
How Unreal Renders a Frame
This is part 1 of the “How Unreal Renders a Frame” series, you can access part 2 and part 3 as well. I was looking around the Unreal source the other day and inspired by some excellent …
In the previous blog post we discussed a few potential neural network (MLP) applications in rendering and one of the conclusions was that although easy to implement, inference cost can be quite high, especially for larger networks which makes a compute shader implementation of it impractical in many cases.
Visit interplayoflight.wordpress.com → RSS feedOn Hacker News Oct 2017 – Oct 2017
This is part 1 of the “How Unreal Renders a Frame” series, you can access part 2 and part 3 as well. I was looking around the Unreal source the other day and inspired by some excellent …