GwtQuake: Taking the Web to the Next Level (HTML5+WebGL Quake)
Back in November of 2009, Joel Webber and I were at a GWT Summit focused on improving the Web and UI latency. Someone was giving a presentat...
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The most popular blog posts about games & graphics on Hacker News. 50 posts.
Back in November of 2009, Joel Webber and I were at a GWT Summit focused on improving the Web and UI latency. Someone was giving a presentat...
Canabalt's designer published the dimensions, speeds, jump rules and building sizes that made the game feel fair. Every number, explained.
Our apologies! We’ve made the difficult decision to take the ludumdare.com/compo website down.
We help to build the next thing
Amaranthar in the comment thread on the last post referred to “rares” in Ultima Online as a feature. They weren’t really, though. They were a bug .
Today OnLive officially launched. If you haven't heard of it, OnLive is an ambitious new gaming service with a unique proposition: instead…
Lost Decade Games