Standard patterns in choice-based games (2015)
When I was analysing the structures of CYOA works a few years back, I began to recognise some strong recurring design patterns. I came up with some home-brewed terminology, but didn’t ever la…
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The most popular blog posts about games & graphics on Hacker News. 254 posts.
When I was analysing the structures of CYOA works a few years back, I began to recognise some strong recurring design patterns. I came up with some home-brewed terminology, but didn’t ever la…
Baba is You is a sokoban puzzle game where the rules themselves have to be manipulated to win. (For the uninitiated, the store page should explain the idea best.) The level of abstraction required to solve most levels makes it a formidable reasoning benchmark, with many reasoning steps being completely orthogonal to…
Today, we’re introducing WorldGen: a state-of-the-art end-to-end system for generating interactive and navigable 3D worlds from a single text prompt.
Upon reflection, Myst has long been more analogous to a graph than a traditional linear game, owing to the relative freedom it affords players. This is…
Nine is a small, seemingly impossible C64 demo that I released at Fjälldata 2025.
They're Mario Bros. for the NES, apparently.
As one of the co-creators of Crash Bandicoot, I have been (slowly) writing a long series of posts on the making of everyone’s favorite orange marsupial. You can find them all below, so enjoy.…
Introduction During the late 1980s, Namco set out to create the world’s largest arcade game. The result was Galaxian3: Project Dragoon; a 28 player behemoth that debuted in April 1990 at the …
Developing a multiplayer third-person shooter game as a solo developer is a journey filled with challenges and rewards. I embarked on this adventure to create Wizard Masters, a web-based multiplayer game where players battle as mages wielding elemental spells. Built using Clojure, a Lisp dialect, this project pushed…
The Mac Mini G4 promises to be compatible with almost every Macintosh software released until the early 2000s. This article explains why and puts the machine to the test.
Today Rebecca Burger Becky Heineman shares the tale of porting Doom to the 3DO console under extreme conditions. There is an engine to tweak, deadlines to hit, hardware acceleration to get working, and dramatic rock anthems to record. We also learn about how game piracy led her to game development and what it was like…
→日本語で読むWelcome to "Interviews with Demosceners"! This time, we welcome Japanese demoscener 0b5vr, who mainly creates 64K...
An investigation into The Games; Winter Challenge
Introducing SIMA 2, the next milestone in our research creating general and helpful AI agents. By integrating the advanced capabilities of our Gemini models, SIMA is evolving from an instruction-follower into an interactive gaming companion.
I got OpenAI's o1 to play codenames and the results were surprisingly good
A ridiculously deep dive into Oblivion’s controversial AI system and its legacy
a bunch of weird and random technical stuff
If you're into retro computing, you probably know about Oregon Trail; a simulation of the hardships faced by a group of colonists in 1848 as they travel by covered wagon from Independence Missouri to the Willamette Valley in Oregon. The game was wildly successful in the US education market, with the various editions…
I generally am uninterested in generative AI that's too close to the real thing. But every once in a while there's a modern AI thing that's so glitchy and broken that it's strangely compelling. There's this generative AI knockoff of Minecraft that fails so hard
It has baked lighting with normal mapping and real-time specular shading, ahem, well sort of. More on that later. The beautiful song was made by noby with guitar performed by Moloko ( https://soundcloud.com/sou_andrade ).
Hidden Palace and Last Minute Continue PROUDLY present... Shadow the Hedgehog (May 27, 2005 prototype) Shadow the Hedgehog (Sep 15, 2005 prototype) Shadow the Hedgehog (Sep 22, 2005 prototype) More Gifts and Stocking Stuffers: Billy Hatcher and the Giant Egg (Jan 12, 2006 prototype) Sega Classics...
Hi, I’m Brent “Brentmeister” Randall and I’m an engineer on the Gameplay Integrity team for VALORANT . My team is responsible for VALORANT ’s build system, automation framework, game client performance, and server performance. In this arti…
Every now and then someone tells me that their child loves video games and wants to get into the game industry, then asks me how...
Get the tools and support you need to transform your CAD and 3D data into immersive, interactive apps and experiences with Unity Industry.
In the spring of 1996, Brian Reynolds and Jeff Briggs took a long, hard look around them and decided that they’d rather be somewhere else.