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Games & Graphics

The most popular blog posts about games & graphics on Hacker News. 211 posts.

2025
157

Helmdar: 3D Scanning Brooklyn on Rollerblades

One of my favorite joys is exploring a city late at night on rollerblades. I’ve been doing it fairly regularly for about 10 years now, first in Boston and then in NYC. Every time day turns to night and back again a city takes a breath. At night people flow out or huddle up in buildings, leaving the streets clear for…

161

Implementing a Game Boy emulator in Ruby

Introduction I created a Game Boy emulator in Ruby and released it as a gem called rubyboy! (I’d be happy if you could give it a star!) And now it runs in the browser using WebAssembly! Try the demo in your browser! Screenshots Rubyでゲームボーイのエミュレータを作りました! カラー対応やWasmでブラウザ対応もやっていきたい💪 GitHub: https://t.co/hFwmZD6FNp…

169

The year of peak might and magic

Some passions are lifelong, but many others fade away over the course of a life, to be replaced by others. Not long after Jon Van Caneghem, the founder of New World Computing, sold his company to 3DO , it started to become obvious to everyone who worked for him that the torch he carried for computer games no longer…

172

Rediscovering Quaternions

How do we represent a rotation in 3 dimensions? This is a surprisingly deep question, and one we can learn a lot from. Our goal will be to “rediscover” quaternions from first principles, building them up by exploring different representations and fixing the failures along the way.

174

Anticheat Update Tracking

A few years ago when I was into reverse engineering and binary analysis (and game modding), I did a lot of research into anticheats work. I was curious about tracking their updates, since that would allow me to:

178

The Geometry Behind Normal Maps

Tangent space is often presented as a confusing block of shader math. This is a deep dive into what tangent vectors actually mean, how they emerge from UVs to bridge 2D and 3D space, and the geometry that makes normal mapping possible.

180

Stop killing games and the industry response

Recently, there's been a European Citizens' Initiative called "Stop Destroying Videogames" which by now has hit the milestone of 1'000'000 signatures. You're still encouraged to sign it if you care about its goals and are a EU citizen, since not all of those are likely to be valid signatures, but overall this is a…