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Games & Graphics

The most popular blog posts about games & graphics on Hacker News. 211 posts.

2025
91

Minecraft with object impermanence

I generally am uninterested in generative AI that's too close to the real thing. But every once in a while there's a modern AI thing that's so glitchy and broken that it's strangely compelling. There's this generative AI knockoff of Minecraft that fails so hard

96

Technicalities of Homeworld 2 Backgrounds

Just kidding. Of course, I have something to say about this. In the company, we look at the art of Homeworld from time to time and bow to the creators of this masterpiece. Once, we talked about how great the background look and how interesting this sketched style is. There is something…some details seem…special to us:

103

Omnimax

In a previous life, I worked for a location-based entertainment company, part of a huge team of people developing a location for Las Vegas, Nevada. It was COVID, a rough time for location-based anything, and things were delayed more than usual. Coworkers paid a lot of attention to another upcoming Las Vegas…

109

Portals and Quake

Ever wanted to know how exactly did Quake’s precomputed visibility work? I did, so I wrote vis.py , a reimplementation of their algorithm in Python. This guide has all the information you need to understand vis , the tool used by Quake, Half-Life and Source Engine games.

117

How Copyover MUD Servers Worked

When I was younger, I played a lot of MUDs (“ Multi-User Dungeons ” — the text-only predecessors of modern MMORPGs, often played over Telnet ). They were great fun, particularly during high school: a lightweight multiplayer game with no client state meant you could log in from any machine in any lab, even Windows…