Video games are essential for inventing artificial intelligence
The most important thing for humanity to do right now is to invent true artificial intelligence (AI): machines or software that can think an...
Topics /
The most popular blog posts about games & graphics on Hacker News. 105 posts.
The most important thing for humanity to do right now is to invent true artificial intelligence (AI): machines or software that can think an...
This is the second post of a series on practical game-design techniques. Here’s the first. In my years designing games, my methods have evolved from Games-Randomly-Emerging-from-the-Inchoate…
There's a secret button hidden in Windows 7. At least, it's a secret to some people. Many modern users won't know about it, whereas some like me have used it every day for over 25 years.
I have created 50 mini browser games this year. This is it. Click the image to play the game. Games are roughly placed as follows.
In 1997 I received a Technical Achievement Award from the Academy of Motion Picture Arts and Sciences for work I had done on procedural texture. For example, the NYU Torch on the right is made entirely from procedural textures (except for the text along the bottom). The flame, background, and metal and marble handle…
In “The Seventh Sally,” a story by the great Polish science-fiction writer Stanislaw Lem, a god-like “constructor” named Trurl comes upon a former tyrant named Excelsius, now exiled to a lonely asteroid by the peoples of the planets he used to terrorize. Upon learning of Trurl’s powers, Excelsius demands that he…
This post describes the text rendering algorithm I used on thetamath.com, a GPU-powered 2D equation renderer I wrote for fun last December…
I'm an EA FIFA enthusiast. More than that, I’ve played since 1994. Last year, I was talking with a friend about the game and he asked me if I was playing Career Mode. My first answer was: "That is boring ... I want to play the real game and not play as a manager". From that day, he decided to convince me to play…
(File dated November 9, 1998) PREFACE: Another file from the same disk with the Nihilanth sketches, this one, if it is to believed, written the day after we shipped Half-Life. I do believe it because the file’s creation date is indeed November 9, 1998, and I am not l33t enough to know how to fake […]
Twenty years. Wow. Where has all the time gone? We've all had many adventures during those years and Quake spawned many a game franchise and/or game company whether directly or through its influence. For this 20th I'm going to share a document created by Joost Shuur called QUAKETALK 95. This Quak
L19 = 208168199381979984699478633344862770286522453884530548425639456820927419612738015378525648451698519643907259916015628128546089888314427129715319317557736620397247064840935
Struggling to complete your game? Discover practical strategies to overcome distractions, stay focused, and manage your game development project effectively.
There are two things I’ve always wanted to try in HTML : generating a photorealistic image using CSS , and creating an interactive game without the need for JavaScript. HTML Kong is the end result of those two ambitions – a reproduction of the Game & Watch video game, Donkey Kong , using just HTML and CSS .
It’s been roughly 3 years since DDraceNetwork (DDNet) started in the summer of 2013. Last year I wrote a non-technical History of DDNet . Today in this post we will dive into the technical side of what makes DDNet run.
Benedikt Bitterli's Portfolio
In the final months of World War II, when the United States was trying to burn out the will of a starving Japan via the most sustained campaign of aerial incendiary bombardment in history, a handful of obvious targets remained strangely untouched. Among those targets was Kyoto: population 1 million plus, founded in…
I am still puzzling through the right way to think about some ideas in compression, so let’s take a break from that and talk about generally cleaning up the ...
GOPAY303 adalah platform game digital yang menyediakan strategi pola RTP paling ajaib saat ini. Menyajikan analisis akurat, navigasi kencang, dan aksesibilitas ramah mobile 24 jam.
One night in May of 1996 I was bored and wanted to play Tetris very badly... At the time I was an exchange student. I owned a broken laptop which wasn't of much use but I also had access to my host family's 486 desktop computer that came with MsDOS
Abstract: Allocations and related lack of spatial locality can be DAMN EXPENSIVE Quote: During the times of Ancient Gamers (also known as times of Atari, ZX ...
It's that time of year again, where we say Happy Birthday to one of my most favorite games, DOOM! Every year I try to reveal something about the game's development that hasn't been documented to death. Believe me, DOOM has been documented more than most games. But never fear, I have so much stuff th
A high-minded goal like “expand the boundaries of the medium” doesn’t always mean forging ahead in crazy new unknown directions. Sometimes it means examining lost evolutionary lines in game design – picking up ideas that were abandoned long ago and seeing if there’s any new life in them. The game I keep coming back to…
Merk: Denne teksten er mer enn ett år gammel. Jeg kan ikke garantere at alt som står her fremdeles er riktig eller det jeg mener. Les likevel og skriv en kommentar om du lurer på noe! English: Old post, might be outdated.
You know what’s universally regarded as un-fun by most programmers? Writing assembly language code. As Steve McConnell said back in 1994: Programmers working with high-level languages achieve better productivity and quality than those working with lower-level languages. Languages such as C++, Java, Smalltalk, and…