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Games & Graphics

The most popular blog posts about games & graphics on Hacker News. 105 posts.

2016
33

The Secret Button

There's a secret button hidden in Windows 7. At least, it's a secret to some people. Many modern users won't know about it, whereas some like me have used it every day for over 25 years.

36

Ken's Academy Award: Noise and Turbulence

In 1997 I received a Technical Achievement Award from the Academy of Motion Picture Arts and Sciences for work I had done on procedural texture. For example, the NYU Torch on the right is made entirely from procedural textures (except for the text along the bottom). The flame, background, and metal and marble handle…

37

SimCity: Will Wright's City in a Box

In “The Seventh Sally,” a story by the great Polish science-fiction writer Stanislaw Lem, a god-like “constructor” named Trurl comes upon a former tyrant named Excelsius, now exiled to a lonely asteroid by the peoples of the planets he used to terrorize. Upon learning of Trurl’s powers, Excelsius demands that he…

39

Playing “Moneyball” on EA FIFA 16

I'm an EA FIFA enthusiast. More than that, I’ve played since 1994. Last year, I was talking with a friend about the game and he asked me if I was playing Career Mode. My first answer was: "That is boring ... I want to play the real game and not play as a manager". From that day, he decided to convince me to play…

40

Writing for Half-Life

(File dated November 9, 1998) PREFACE: Another file from the same disk with the Nihilanth sketches, this one, if it is to believed, written the day after we shipped Half-Life. I do believe it because the file’s creation date is indeed November 9, 1998, and I am not l33t enough to know how to fake […]

41

Happy 20th Birthday, Quake

Twenty years. Wow. Where has all the time gone? We've all had many adventures during those years and Quake spawned many a game franchise and/or game company whether directly or through its influence. For this 20th I'm going to share a document created by Joost Shuur called QUAKETALK 95. This Quak

44

HTML Kong

There are two things I’ve always wanted to try in HTML : generating a photorealistic image using CSS , and creating an interactive game without the need for JavaScript. HTML Kong is the end result of those two ambitions – a reproduction of the Game & Watch video game, Donkey Kong , using just HTML and CSS .

52

Generation Nintendo

In the final months of World War II, when the United States was trying to burn out the will of a starving Japan via the most sustained campaign of aerial incendiary bombardment in history, a handful of obvious targets remained strangely untouched. Among those targets was Kyoto: population 1 million plus, founded in…

55

Twenty years later I wrote a Tetris again

One night in May of 1996 I was bored and wanted to play Tetris very badly... At the time I was an exchange student. I owned a broken laptop which wasn't of much use but I also had access to my host family's 486 desktop computer that came with MsDOS

57

Happy 23rd Birthday, DOOM

It's that time of year again, where we say Happy Birthday to one of my most favorite games, DOOM! Every year I try to reveal something about the game's development that hasn't been documented to death. Believe me, DOOM has been documented more than most games. But never fear, I have so much stuff th

58

Lessons from Doom (2010)

A high-minded goal like “expand the boundaries of the medium” doesn’t always mean forging ahead in crazy new unknown directions. Sometimes it means examining lost evolutionary lines in game design – picking up ideas that were abandoned long ago and seeing if there’s any new life in them. The game I keep coming back to…

60

TIS-100: the Programming Game You Never Asked For

You know what’s universally regarded as un-fun by most programmers? Writing assembly language code. As Steve McConnell said back in 1994: Programmers working with high-level languages achieve better productivity and quality than those working with lower-level languages. Languages such as C++, Java, Smalltalk, and…