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Jonathan Blow

number-none.com

The Happycake project is done now. Here's a summary of the game taken from the design document:

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John Carmack on Inlined Code

The real enemy addressed by inlining is unexpected dependency and mutation of state, which functional programming solves more directly and completely. However, if you are going to make a lot of state changes, having them all happen inline does have advantages; you should be made constantly aware of the full horror of…