Jay Weiler personal blog

Lessons from Doom (2010)

A high-minded goal like “expand the boundaries of the medium” doesn’t always mean forging ahead in crazy new unknown directions. Sometimes it means examining lost evolutionary lines in game design – picking up ideas that were abandoned long ago and seeing if there’s any new life in them. The game I keep coming back to…
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3 commenters

Games & GraphicsSoftware Engineering2016

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Jun 23, 2016Lessons from Doom (2010) by Kristine197516789
Jun 30, 2014Coelacanth: Lessons from Doom (2010) by Rolpa15953

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