Jay Weiler personal blog
Lessons from Doom (2010)
A high-minded goal like “expand the boundaries of the medium” doesn’t always mean forging ahead in crazy new unknown directions. Sometimes it means examining lost evolutionary lines in game design – picking up ideas that were abandoned long ago and seeing if there’s any new life in them. The game I keep coming back to…
- Points
- 167
- HN comments
- 142
- Submissions
- 2
- Cited by
- 3 commenters
Games & GraphicsSoftware Engineering2016
On Hacker News
| Submitted | Title on HN | Points | Comments |
|---|---|---|---|
| Jun 23, 2016 | Lessons from Doom (2010) by Kristine1975 | 167 | 89 |
| Jun 30, 2014 | Coelacanth: Lessons from Doom (2010) by Rolpa | 159 | 53 |
Cited in comments
Linked from 4 Hacker News comments by 3 different people, from Jan 2015 to Dec 2016.
Most recent:
- cableshaft · Dec 12, 2016
- pjc50 · Dec 12, 2016
- pjc50 · Oct 4, 2016
- Crito · Jan 14, 2015