Topics /

Games & Graphics

The most popular blog posts about games & graphics on Hacker News. 2,047 posts.

Any year
32

Jailbreaking the Switch 2

ns2jb is a software-only, tethered jailbreak for the Switch 2. It allows running arbitrary native code as any ordinary sysmodule, and as the built-in fs sysmodule. This lets us run homebrew, reverse engineer and mod Switch 2 games, back up save files off the Switch, and access most of the Switch 2’s peripherals…

35

Computer Graphics from Scratch

Behind the beautiful imagery of the latest animated movie and the realistic environments of popular videogames lie some mysterious algorithms. Computer Graphics from Scratch aims to demystify these algorithms and shows you that computer graphics can be surprisingly simple.

38

Simulating fluids, fire, and smoke in real-time

Fire is an interesting graphics problem. Past approaches generally faked it. For example, Lord of the Rings used sprites with lots and lots of smoke (the fluid sim was too expensive at the time, even for movies). Real-time applications like video games have pretty much exclusively used non-physical approaches.

42

How to Start Learning Computer Graphics Programming

Ever since I opened up my Direct Messages and invited everyone to ask me computer graphics related questions on Twitter , I am very often asked the question "How can I get started with graphics programming?". Since I am getting tired of answering this same question over and over again, I will in this post compile a…

49

Fixing stutters in Papers Please on Linux

Since I switched to Linux some time ago, I had my fair share of problems with running games on Linux. To be fair, most of these were not designed to run on linux, but the awesome Proton and its main project wine make it easy to run most games I am interested in seamlessly. Most of the time when problems arise, games…

54

The Polygons of Another World

There is a playful way to study the architecture of computers of the past. Find a piece of software you know well and try to find out how it was ported to these machine you don't. A good choice would be DOOM. id Software's 1994 mega-hit has been ported to everything. It is designed around a core with no layering…