Andrew Chan personal blog
Simulating fluids, fire, and smoke in real-time
Fire is an interesting graphics problem. Past approaches generally faked it. For example, Lord of the Rings used sprites with lots and lots of smoke (the fluid sim was too expensive at the time, even for movies). Real-time applications like video games have pretty much exclusively used non-physical approaches.
- Points
- 784
- HN comments
- 169
- Submissions
- 1
- Cited by
- 0 commenters
Games & GraphicsSoftware Engineering2023
On Hacker News
| Submitted | Title on HN | Points | Comments |
|---|---|---|---|
| Dec 19, 2023 | Simulating fluids, fire, and smoke in real-time by ibobev | 784 | 169 |