Andrew Chan personal blog

Simulating fluids, fire, and smoke in real-time

Fire is an interesting graphics problem. Past approaches generally faked it. For example, Lord of the Rings used sprites with lots and lots of smoke (the fluid sim was too expensive at the time, even for movies). Real-time applications like video games have pretty much exclusively used non-physical approaches.
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Games & GraphicsSoftware Engineering2023

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Dec 19, 2023Simulating fluids, fire, and smoke in real-time by ibobev784169

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