Blogs / Personal blogs

Andrew Chan

andrewkchan.dev

I'm a software engineer living in San Francisco. Previously I was at South Park Commons and Figma , and graduated from UC Berkeley in 2019. This is my blog where I post about things I'm interested in, mostly tech-related.

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Visit andrewkchan.dev → On Hacker News Dec 2023 – Feb 2026

Systems & Performance 2AI & Machine Learning 2Software Engineering 1Math & Algorithms 1Infrastructure & DevOps 1Games & Graphics 1

1

Simulating fluids, fire, and smoke in real-time

Fire is an interesting graphics problem. Past approaches generally faked it. For example, Lord of the Rings used sprites with lots and lots of smoke (the fluid sim was too expensive at the time, even for movies). Real-time applications like video games have pretty much exclusively used non-physical approaches.

3

Diffusion Models

I spent 2022 learning to draw and was blindsided by the rise of AI art There is lots to say about this, whether it has been or will be a good thing for artists and society in the long run. I hope to write about it in another post. models like Stable Diffusion. Suddenly, the computer was a better artist than I could…