Top posts
Every blog post that took off on Hacker News, ranked by the votes of its best submission. 878 posts.
Dolphin Progress Report: August 2016
Dolphin started solely as a GameCube emulator, focused only on the one console. But, when the Wii was released and it was discovered to have hardware almost identical to its older sibling, Dolphin naturally evolved into a GameCube and Wii emulator. All of our readers are probably familiar with this....
Developing Multitile Creatures in Roguelikes
Describing technical and design issues associated with having creatures that occupy multiple cells in the grid-based world of a roguelike, with solutions.
How to Make a Game Like Cut the Rope – Part 1
In this tutorial, you’ll learn how to build a game like Cut the Rope with SpriteKit in Swift, complete with animations, sound effects and physics!
Factorio – Statistics improvements, Linux adventures
Hello, welcome once again to the world of facts.
Dolphin Progress Report: December 2019 and January 2020
The Progress Report has come and with it some major changes and decisions. However, before we get into new things, we need to go over an ongoing change as we've seen some users struggling. In the last progress report, we updated our project solutions to Microsoft Visual Studio C++ 2019. We thought there would be no…
Anim State Graph: Node-Based Animation Editor for WebGL
We’re excited to be able to release a new system for creating fantastic and high fidelity animations in PlayCanvas!
Recreating the Death Star Trench Run Scene with Lego
South Korean LEGO Certified Professional Wani Kim, with the help of Olive Seon, has created an incredible replica of the Death Star Trench Run scene from
Breaking SecuROM 7 – A Dissection
This is an archive of an old whitepaper made by three reverse engineering experts on breaking down SecuROM and its multiple layers of protection. Archive Opening NotesAs mentioned, this is a whitepa
Level Design and Shaping a Roguelike Experience
A complete rundown of the entire process behind designing and building a new map for the world of Cogmind, and explaining how it integrates with gameplay.
Kaboom.js 3000
JavaScript game programming library that helps you make games fast and fun
Changes at Riot Games and the road ahead
Here’s what these changes mean for our games and what players can expect from us going forward.
The Deceptively Asymmetric Unit Sphere
The deficiencies of the Unit Sphere and an exploration of Lie groups.
Babylon.js 4.2
Our mission is to create one of the most powerful, beautiful, and simple web rendering engines in the world. Our passion is to make it…
Learning by playing
Getting children (and adults) to tidy up after themselves can be a challenge, but we face an even greater challenge trying to get our AI agents to do the same. Success depends on the mastery of several core visuo-motor skills: approaching an object, grasping and lifting it, opening a box and putting things inside of…
Blender 2.8 project status
code.blender.org
Mach Engine: The Future of Graphics (With Zig)
In the coming months, we'll begin to have truly cross-platform low-level graphics, with the ability to cross compile GPU-accelerated applications written in Zig from any OS and deploy to desktop, mobile, and (in the future) web.
Dolphin Progress Report: Release 2512
With the holiday season reaching its apex, we have a few surprises for those of you that have been patiently waiting. The latest release of Dolphin is stuffed with treats. Our first present is presentation - frame presentation, that is. Two new options have arrived and will help users both…
Bevy 0.13: ECS-driven game engine built in Rust
Thanks to 198 contributors, 672 pull requests, community reviewers, and our generous sponsors, we're happy to announce the Bevy 0.13 release on crates…