Grid Sage Games company blog
Developing Multitile Creatures in Roguelikes
Describing technical and design issues associated with having creatures that occupy multiple cells in the grid-based world of a roguelike, with solutions.
- Points
- 142
- HN comments
- 30
- Submissions
- 1
- Cited by
- 0 commenters
Games & GraphicsSoftware Engineering2020
On Hacker News
| Submitted | Title on HN | Points | Comments |
|---|---|---|---|
| Oct 19, 2020 | Developing Multitile Creatures in Roguelikes by todsacerdoti | 142 | 30 |