Grid Sage Games company blog

Developing Multitile Creatures in Roguelikes

Describing technical and design issues associated with having creatures that occupy multiple cells in the grid-based world of a roguelike, with solutions.
Points
142
HN comments
30
Submissions
1
Cited by
0 commenters

Games & GraphicsSoftware Engineering2020

On Hacker News

SubmittedTitle on HNPointsComments
Oct 19, 2020Developing Multitile Creatures in Roguelikes by todsacerdoti14230

More from Grid Sage Games

All 3 posts →

Related posts from the same era