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1748

Alone in the Dark

Most videogame stories are power fantasies. You spend your time getting ever stronger, ever tougher, ever more formidable as you accumulate experience points, gold, and equipment. Obstacles aren’t things to go around; they’re things you go through. If you can’t get past any given monster, the solution is to go kill…

1767

Adventure Games and Eigenvalues (2017)

Do adventure games have dead ends? The author of The Teeny Tiny Mansion proves the absence of dead ends in that game via formal verification (in particular, with the help of the cbmc model-checking program ). Here I’ll demonstrate how to prove the same thing via Markov theory. The Markov approach requires more…