Blogs / Personal blogs

Evan Miller

evanmiller.org

Articles, software, calculators, and opinions.

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Visit evanmiller.org → RSS feedOn Hacker News Apr 2010 – Jul 2023

Programming Languages 8Software Engineering 6Math & Algorithms 5Tech Industry & Business 3Web & Frontend 2Tools & Productivity 2

3

Four days of Go

Part of my work involves the mild reverse-engineering of binary file formats. I say “mild” because usually other people do all of the actual work; I just have to figure out what an extra flag field or two means, and I then take as much credit as possible for the discovery on my blog.

4

Why I'm Betting On Julia

The problem with most programming languages is they’re designed by language geeks, who tend to worry about things that I don’t much care for. Safety, type systems, homoiconicity, and so forth. I’m sure these things are great, but when I’m messing around with a new project for fun, my two concerns are 1) making it work…

8

Why I program in Erlang (2012)

Erlang is a twenty-five-year-old programming language that has yet to win a popularity contest, and almost certainly will never win any medals for speed, let alone any tiaras for syntactic beauty. The language is slow, awkward, and ugly. Refactoring Erlang code is a pain.

9

The Mathematical Hacker

The programming profession is blessed with a number of gifted essayists. Today I will pick on three of my favorites — Eric Raymond, Paul Graham, and Steve Yegge — because they all seem to disagree about why (and whether) mathematics is relevant to the practicing programmer. Their attitudes might be summarized as:

14

The Other Money Problem

I admit to feeling a twinge of excitement last summer when I read that Paul Graham was leaving his jillion-dollar job to write more essays. It felt like the thinking man’s equivalent of LeBron James returning home to the Cleveland Cavaliers to play ball. I don’t know; it’s just a good human story when people decide to…

21

Adventure Games and Eigenvalues (2017)

Do adventure games have dead ends? The author of The Teeny Tiny Mansion proves the absence of dead ends in that game via formal verification (in particular, with the help of the cbmc model-checking program ). Here I’ll demonstrate how to prove the same thing via Markov theory. The Markov approach requires more…